Space Cowboy Bob

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About Space Cowboy Bob

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  1. Space Cowboy Bob

    Universal Storage II [1.3.1 and 1.4.5 - 1.6.0]

    It's not just the PEM. It's anything that uses the quad core higher than single (double, triple, quad). If you place struts from the fairing to above the core (granted it's a bit difficult) then it doesn't shake your craft apart.
  2. I haven't been able to get EVE to work since 1.4. Neither installing via CKAN or via GITHUB works any longer. There don't seem to be any config files anymore.
  3. Space Cowboy Bob

    [1.3] USI Life Support [0.5.0]

    Ok thanks. And I did a search after I left the message and definitely Colony Supplies aren't new. Other question. Where does KSP get the cost of resources (gypsum for example)? Where does it know how much to add to the cost of a launch if we include resources in Kontainers?
  4. Space Cowboy Bob

    [1.3] USI Life Support [0.5.0]

    Is "Colony Supplies" something new? What's the difference between those and regular supplies?
  5. Space Cowboy Bob

    [1.6.x+] Contract Configurator [v1.27.1] [2018-12-28]

    Ambient Light Adjustment using Blizzy Toolbar also stops working when CC is installed.
  6. Space Cowboy Bob

    [1.3] USI Life Support [0.5.0]

    One-way to Minmus trip is 8 days in itself, so yes your crew will turn to Tourist before ever getting to Minmus. I have found that I need to add an MK2 Lander Can and reduce my 3 kerbal crew to 2 and that doubles my hab. Still can't do a round-trip though but at least my tourist return to duty at 25K.
  7. Space Cowboy Bob

    UI Flickering

    This is not a mod issue as there is a thread in unmodded section opened by Tr1gg3r called "The Ui Flicker Bug - In stock". EDIT: to be more precise, it's not a "specific" mod issue. It appears to clearly only happen in modded KSP installs, but no one specific mod seems to be the culprit.
  8. Space Cowboy Bob

    [1.3] USI Life Support [0.5.0]

    Thanks @RoverDude but I have the CommunitCategoryKit in the Game Directory folder, but I still don't have a lifesupport cateogry or Nom-a-matics.
  9. Space Cowboy Bob

    [1.3] USI Life Support [0.5.0]

    Am I blind or did the Life Support Category disappear with the 0.5.1 update? Also I can no longer find the Nom 2500 or greenhouses?
  10. Can anyone confirm this is happening when Interstellar Fuelswitch or Interstellar Fuelswitch core is not installed. When I remove that the flicker stops, but when I do I also have to remove a parts mod that is dependent on IFS so I can't confirm if it's the lack of IFS or the fact of a smaller parts count.
  11. I have a few mods installed like UKS and all my rescue missions in career mode keep grabbing containers without a hatch and therefore none of the kerbals can eva to get rescued. There was a mod for 1.1.3 that fixed that but is there any other work around for those that have mod's installed? EDIT: Can a mod please move this to the "Add On Discussion" forum. Sorry I posted in the wrong forum.
  12. During the pre-release I almost reported a sound bug that when you exit and enter the cockpit the sound wasn't working. Only last night after loading Chatterer did I realize it's from the mod, not the stock. Would have been embarrassed had I reported that.
  13. Same here with a 980ti. Now I am running the Hi-res version of SVE and I did notice after your latest update last night (although technically for Linux) the performance was better, but I was going to try dropping to the MR or LR versions and not be able to use the HR
  14. Actually you can remove it yourself. Go in to your KSP folder > GameData > and delete ModuleManager 2.7.?.dll and the cat's gone. Oh and of course any other mod using Module Manager will no longer function but hey, no more Nyan Cat, right.
  15. Space Cowboy Bob

    [1.1.2] Kerbal Inventory System (KIS) 1.2.12

    Just realized I had grabbed the wrong output from Github. Just downloaded the correct version now from Curse. Thanks.