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About MaianTrey

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    Bottle Rocketeer

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  1. Apollo 11 Lander Replica

    You can either upload your craft file to a dropbox or google drive account, OR you can upload it to and add pictures and your description for all to see.
  2. Alright, gents! (and ladies!) I've finished my replica of the Apollo 11 mission and published it to KerbalX for release! It is a fully stock, fully vanilla-KSP replica of the Apollo 11, and I've taken heavy inspiration from the legendary Munbug series. I've included as many features of the Saturn V and Apollo 11 launch as I feel I reasonably can. The craft already sits on the pad at a sturdy 788 parts, standing 49.7m tall and weighing over 850 tons. I have a full mission album of its use at the link below, and some nifty facts and spiffy slides at the KerbalX page. MISSION SCREENSHOT ALBUM KERBALX CRAFT PAGE Features Fixed center engines on the S-IC and S-II Stages Retrorockets on the engine shrouds of the S-IC stage 8 ullage motors and 4 retrorockets on S-II 2 ullage motors and 2 APS motors on S-IVB Physical interstage fairing between S-IC and S-II Deployable Launch Escape System that is staged during the course of a nominal launch (with the correct motors - not the LES itself) Boost protective cover over the Command Module that is staged off with the LES Nose fairing on the C/SM to protect the parachutes Umbilical connection from Service Module to Command Module Munar Module with basically all of the antennas as on the real thing Descent Stage with 4 storage quadrants that mimic the real thing Plume shields under the RCS thrusters of the ascent stage Flight Instructions Before launch, set control to precision mode (Caps Lock), and point straight up until 100m/s (2,000m). Turn off SAS and maintain small movements to begin pointing East. You want to be at 45° right around the end of the first stage (S-IC). Once you climb above 40,000m, you can be more aggressive with the turn. Ideally, the second stage (S-II) will be depleted while you’re still sub-orbital. Stage 3 (S-IVB) can circularize an orbit around Kerbin, and perform the Transmunar Injection burn (TMI). Apollo 11 and 12 put the S-IVB in a Solar orbit after the CSM and lander were decoupled, while Apollo 13-17 were steered into a collision course with the Moon. The CSM can circularize an orbit around the Mun at any altitude you want. The Lander can make it safely to the surface and back to the CSM in orbit, tested so far up to 60,000m above the munar surface. When transferring Kerbals to the lander, there is a Mk1 Lander Can and a Mk1 Command Pod as the two seats the Command Pod is sticking up through the top on the back part of the Lander for you to click on. At certain angles you can click on that hatch to transfer back to the CSM (or use the portraits if you can’t get it).
  3. Work-in-Progress [WIP] Design Thread

    DasValdez (KSP Streamer on Twitch) had that issue (explosion on load-in) with a massive SSTO he built crashing on load in. He got around it by activating the debug menu (Alt+F12) in the SPH and checking 'visualize autostruts'. Then after his SSTO had safely loaded in, he unchecked it and flew the rest of the mission normally without issue. That or using Kerbal Joint Reinforcement (which has a side-effect of easing the physics load-in slower than normal KSP) would probably help.
  4. Work-in-Progress [WIP] Design Thread

    I'm pretty close to finishing my Stock-Vanilla Apollo 11 rocket. I still need to finish replacing some of the decouplers with the new replacements. It's sitting at 765 parts (245 is the LEM). It has most of the main features of the actual Saturn V: Gimbal-locked center engines on first and second stage Properly placed ullage and retro motors for staging Physical interstage fairing between S-IC and S-II that is staged LES with boost cover - also staged after first interstage fairing using staging motors instead of the LES rocket itself Ejectable nose fairing on C/SM, revealing parachutes packed 'inside' Fuel Cells in C/SM and LEM APS clusters on the S-IVB stage, to act as ullage on the second (and third) burns Antennas on the LEM ascent module Umbilical connection from Service Module to Command Module I do still need to remember to add plume shields on the LEM. Preview below, WIP album here:
  5. Work-in-Progress [WIP] Design Thread

    Still working on my stock Apollo 11+ Rocket. Revamped my LEM - it's fully vanilla KSP (Making History not required) and is only 286 parts. Need to tweak the CSM and maybe the tops/bottoms of some of the stages and it should be good to go. I'm taking inspiration from the old Munbug series.
  6. Your First KSP Image (When did you take it)

    This is the earliest screenshot I can find, but I don't think it's my earliest. January 2014.
  7. Apollo 8 mission challenge

    That doesn't quite answer the question - are you considering the DLC as non-stock?
  8. New Orange-Tank offset

    You need an "a/" in front of the album code for it to link correctly.
  9. Posted in the 1.4 Version thread (since there's not a 1.4.1 thread), but here they are as well:
  10. There are two nodes under the MEM. You can place a Spark on the node that is recessed into the fuel tank. However, the Spark bottom node then lines up well with the node that creates the large shroud. Translate the Spark down and attach the next part, then move it back. Voila, no large shroud.
  11. So holy heck is the stock Saturn V configuration overpowered for normal KSP. I took quite a bit of fuel out, and can still get to the Mun using the S-IC and SII stages.
  12. Work-in-Progress [WIP] Design Thread

    I took a break this week from tweaking my ISS build, and decided to do a replica of the Apollo 11 that is fully stock. I'm still using 1.3.1 at the moment, but I'll probably switch when 1.4.1 comes out next week. Below is a slightly outdated image (main difference is the hatch on the MEM). I've got an album with VAB shots of the different stages here: It flies to the Mun perfectly, but I think I need to take some fuel out of my S-IVB stage, as it retains a bit much after my Munar injection burn. Overall it has room for errors. The C/SM has enough to circularize at 20KM around the Mun, and then drop the Munar Ascent Module into a crash course with the Mun's surface before returning to Kerbin. The Descent Module still needs to be tweaked - I land it with ~150m/s of DV left from the 20KM orbit. The Ascent module ends with a whopping ~400 to get back to 20KM orbit. Otherwise the MEM is balanced with a nearly perfectly centered COM. It's 537 parts, though.
  13. mk 1-3 command pod bugged

    It was already fixed before release, but it wasn't compiled with the version pushed out. They could've hotfixed it minutes later, but it's a minor inconvenience (click the Hatch in-game, and you can still do EVAs and transfers) that can wait a week to the 1.4.1 release.
  14. mk 1-3 command pod bugged

    It's already known. The fix will come with the 1.4.1 patch that releases next week with the expansion. In the meantime, another member cobbled together a quick fix: