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About MaianTrey

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    Rocketry Enthusiast

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  1. MaianTrey

    What did you do in KSP today?

    It's using kraken-tech. Each part of the Canadarms are separate parts held together with hinges. I have DockRotate installed to keep elements lined up for things like the Solar Arrays and core modules. The Truss System uses pairs of Clampotron Jr's to install it straight. That screenshot above is already over 1200 parts, and I was getting about 10-12 fps when recording it. Also, the Mobile Transporter moves along rails in that pic. I recorded a quick demo but haven't made time to upload it. I do have videos of all the missions thus far that I've completed in the forum thread (link in my signature). I'm anxious about getting further in... the final station is somewhere around 2400-2500 parts not including docked shuttles or extra spacecraft (Soyuz, Progress, HTV, etc.).
  2. MaianTrey

    What did you do in KSP today?

    I finished installing the S0 truss on my Stock ISS. Installation was surprisingly smooth with my Canadarm2.
  3. MaianTrey


    No confirmed date as of yet. They transitioned to a quarterly release schedule with 1.5, so keeping with that would put the release in January.
  4. New launch posted - Pirs module, and OP updated. The video includes a few other maintenance / crew rotation launches to follow the timeline. I'm working on the next launch (STS-110 and surrounding maintenance launches) for the next one. Then the fun really begins!
  5. 2 new crafts and videos uploaded - STS-100 and STS-104. Picture in the OP shows the configuration of the station after the latest posted mission.
  6. These last few teasers are coming in the 1.6 update. With the last update (1.5) they transitioned to a quarterly release timeline, so 1.6 (assuming no delays, and they stick with a 3-month cycle) should be sometime in January.
  7. MaianTrey

    Work-in-Progress [WIP] Design Thread

    Quick note about the LOX dump - I use the LV-1R "Spider" Liquid Fuel Engine to mimic the vented oxygen, because of the white plume. The Puffs I believe have a yellow plume. I put 3 Spiders in a fanned-out array on a cubic strut, which is on a small gray tank, that is separated from the rest of the booster with a decoupler to cut crossfeed, allowing that small tank to serve only the Spider engines.
  8. Here's a post I've made in the past when someone was asking about making a stable shuttle. I've revamped my shuttle since the pictures below, but still used the same concept. Another option to solve your SRBs becoming too powerful is to change the fuel levels to be different in each pair, so they burn out differently and you'll get lowered thrust as you climb higher. You can also leave the fuel levels but change the thrust limiter, either way can get it done. It takes some experimenting with it. If you can get the thrust to be more stable, it will likely help your rolling problem. I don't use the wing control surfaces on launch, and I never activate the Tail-Wing surface for use in control. If you right-click your control surfaces, you can then click 'Show Actuation Toggles' and then turn Yaw off for all of them, and turn roll off for the inner flaps (outer flaps should be roll). With my method of burning out the SRBs at tiered timing, I've found I can just use the gimbal of the SSME's to control my direction.
  9. It's the lifting body components (Mk2 and Mk3 body parts) that have their lifting vector messed up. Wings work fine. If you have an SSTO that has the bare mininum on wings because it has enough lifting body parts to compensate, you'll have issues in 1.5.0. If you just use a ton of wings instead, then you'll have a little less effectiveness (due to any body parts) but it will still fly.
  10. I have this issue when using about 3 or more fairings on the same vessel in the VAB (my shuttle craft, for instance). My super easy, no fuss work-around is to hold ALT when clicking the second part of the strut/fuel line. What happens (for reasons I don't know) is that the second part is automatically double-clicked, so it places the fuel duct/strut and immediately picks it up. Holding ALT instead places, and then COPIES it, so the original stays. Then you just hit Delete or click in the catalog area to get rid of the extra part.
  11. I've added 3 new videos to the OP: STS-98 - installation of the Destiny Lab module Progress M-44 - Resupply mission with Progress spacecraft STS-102 - installation of ESP-1, resupply with Leonardo, and crew rotation All craft files showcased are uploaded and can be found in the KerbalX hangar (link in signature and in spoiler of OP).
  12. MaianTrey

    KSP Weekly: The Moon Race

    So, it looks like the 1.25m part revamp is coming with 4 schemes (2 of which match existing schemes). Will the 2 new schemes (Dark and White) be available for the 1.875m and/or 2.5m parts?
  13. MaianTrey

    KSP Weekly: The Moon Race

    I believe that last stack is just all the variants of the paint schemes stacked on another. FL-T800+400+200+100.
  14. I've only tried to use it twice (haven't played much KSP the last few days). The first time, it wouldn't connect - the map view stayed blank. The second time, I made sure both were up before loading my save, and it worked just fine. I assumed that was the issue, but if you're saying it's not, then I may have been unlucky. The port in the settings was listed as 'localhost' and I changed it to between my two attempts. That may have also been unnecessary, but at the time I figured I'd try it just in case.
  15. I had the same issue on Windows with the strip-down. I ended up putting it all back until I have more time to mess with it. Make sure you don't load your save in the main instance before you start the secondary instance. Start both games, leave the main one at the main menu. AFTER the map view loads on the second one, load your save.