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Everything posted by MaxZhao

  1. Haven't been active on the discord or forums for a long time and just getting back into KSP. Seeing this made my eyes water a little bit. For a while i thought the project was dead, this just made my day! So proud of you guys!
  2. You're saying what you THINK, not what's TRUE. The EU Data Protection Reform Art. 4 (1) dictates that people have the right to have their information, INCLUDING my email address erased if I wanted to, unless you are legally required to store them. Which people currently cannot do. If TakeTwo expect to bind players and forum users with their EULA and forum rules maybe you're expected to comply with the law?
  3. Hmm, say if i request my account to be deleted, would you fulfil that? Or can I sue TakeTwo and use the money to pay for my college fee? I think 20mil is probably enough. BTW EU here
  4. Yes, after some intense uni stuff I'm back to KSP! Edit: By the way, I tried the patch Gordon mentioned and it seems to work reasonably well so far with the current version of PF and BDB!
  5. Was just wondering if there's any patches out there that converts the BDB fairing bases to use procedural fairings? Sorry if this has already been asked!
  6. Just to let you know, I think in CKAN the new version of Mechjeb is shown to also be compatible with KSP 1.3, which it seems to not be the case.
  7. Hi! great patch! Just wondering if this will also work with a scaled system? Or does it check if RSS is installed?
  8. Yes but I don't think the max particle count in the control affect launch trench plume since even if i turn it down to zero the plume still exists.
  9. Hi! A quick question. I’m playing KSP on a low end Mac and the plume from the trench on the launchpad is really causing some lag. How can I adjust the amount of particle from there?
  10. Hi! On the manual side, the directory should be wherever your CKAN.exe file is, which is not necessarily the same folder as your steam or KSP (application support). How the CKAN.app isn't able to find CKAN.exe im not sure. Can you check that you have the most up to date CKAN and mono?
  11. Yeah it doesn't really seem odd, in fact I barely notice it before you mentioned
  12. In the game data folder, it should have a file called environmentalvisualenhancement and one called boulderco
  13. Very interesting, wondering if there's Dmagic Orbital science and SCANsat support?
  14. It will be broken if you use stockalike config and RFstockalike config together Edit: did he just delete his post or sth? Edit2: nvm
  15. Just did some more patching with kerbalism and I feel that the two mods suits very well together. I really suggest you trying the mod out, different from many other life support mods it takes comfort of kerbal such as artificial gravity and exercise into account so the StationCore you made which includes centrifuge modules and entertainment modules really makes a difference here. It also has background simulation, models a simple space weather and takes radiation belt/ magnetic field into account and many more. I think SSTU and kerbalism will be a perfect combo (if I can get the patch done someday)
  16. 1. It's compatible with kerbalism. 2. Dunno what that is @Paul Kingtiger I've been using your newly updated 64k together with universal storage and dmagic, There are some issues since universal storage goo observation and orbital telescope observation keeps prompting that experiments a re not safe to be carried out although I'm already in space. Could you have a look and see if this happens to you too? If you need more info please ask! Thanks a lot for your work!
  17. Hi! @Shadowmage In the process of making patches for the class-E shuttle I realised that there aren't any decouplers especially made for the shuttle? I'm not sure if the booster decoupler was supposed to be used for the external tank, if so, I think it would be better if crossfeed can be allowed on it since a fuel duct would be needed otherwise. best regards
  18. I can only speak for the bumper function, for me it's quite useful since you can fine tune the roll orientation of your craft in regards to the station, and then retract the bumper.
  19. It really is a very interesting mod for game mechanics, in regards to the mass of supplies I'll tag @ShotgunNinja here and see what he says. I would strongly recommend you to try it, best with a new install and only install the mods that it currently supports as it changes very core modules such as electric charge, ModuleScience and ModuelDataTransmitter.
  20. @Shadowmage Hi! Just to let you know I've started working on a patch for Kerbalism, the github tracker is here. I'm quite new to cfg editing so please feel free to criticize!
  21. Haha same here, lags a lot but I have a mac so can't complain. Even Smoke Screen lags my laptop
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