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Everything posted by MaxZhao
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If I were to record a deployment, in order to satisfy "unused payload", do I have to disable not only fuel crossfeed, but also antennas, solar panels and batteries in the payload?
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Just wanted to say that I'm very thankful that Squad will continue the development of KSP (which requires the money they earn through Expansion packs)
- 1,169 replies
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- 2
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- expansion
- kerbal space program
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I've done another try and the reproduction steps are as follows: -Build a launch vehicle with two booster stages attached to a central stage. -Launch with all three stages firing. -Booster separation. -Jump to separated stage and attempt landing. -Land both booster stages. -Revert to launch using FMRS button when viewing the separated booster stage. -The contracts are emptied. Note the above procedures are just my reproduction steps, many details might not be needed to reproduce the problem such the rocket configuration or the number of landing attempts. Thanks!
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Seems that the download file has disappeared? What happened?
- 118 replies
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- eve
- texture pack
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Have encountered an interesting problem, using Ven's Revamp and real fuel stockalike config, my engines always explode immediately after shut down and staging (no collision), however, this does not happen if staging happens when the engines are still running. Wondering why this might have happened?
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Thanks Squad for something to look forward to in my miserable life
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I've been for using the new dev version of FMRS for the past few hours, everything seems very good. However, the auto-throttle cut seems to lag a bit as the booster stages continues to fire for a second or so after staging, causing the boosters to rise above the main stages. I thought this might be worth brining up. Video below. The rise when fuel tanks are empty are more obvious.
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[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
MaxZhao replied to Angelo Kerman's topic in KSP1 Mod Releases
Great job for the realease!! Amazing! -
[1.3.0] Inline Ballutes [IB] (v1.2.8) [30.05.2017]
MaxZhao replied to riocrokite's topic in KSP1 Mod Releases
Hahaplease, since I'm doing the International Baccalaureate seeing the acronym IB really hurts my buttock- 220 replies
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- aerobraking
- aerocapture
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[Old Thread] KRE - Kerbal Reusability Expansion
MaxZhao replied to EmbersArc's topic in KSP1 Mod Releases
Never got to say this but KRE is one of the mods I install every time with a KSP update, this mod has been one of my favourites for the last couple of years of KSP so thanks so much for your work!! -
is this because of mods?
MaxZhao replied to franko's topic in KSP1 Technical Support (PC, modded installs)
If you've started a new career game then the above could happen, you can choose to have stock vessels displayed in career games in the settings. Otherwise, you'll need to provide more information. -
KSP modded, only part mods are Mk2 & Mk3 expansion. The problem is that all air intake parts display two independently manageable intakes, screenshot here. Does anybody know how I can solve this? If needed PM me and I can send you the logs. Thanks very much for your time.
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[1.12.x] State Funding Continued - MM added as dependency
MaxZhao replied to linuxgurugamer's topic in KSP1 Mod Releases
No problem, will test tonight! EDIT: Sadly confirm that carbonite is not recognised.