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DeathProphet

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  1. Just stock windows 10, I ended up pulling the 1.5.1 beta from Curse as that one seems intact.
  2. @FreeThinkerWent to download and the only thing in the folder is Interstellar Fuel Switch.
  3. @DMagic So I tested with fresh install of 1.2.1, no other mods installed, same result, no contract modifications to active or offered. I tried with apply to active, without it, save to config, tried saving, restarting, anything I could think of. Hope I'm not making some simple user error, but I can't think of anything I might be missing. Thanks for all your work.
  4. I cant seem to get it to alter any contract rewards. I thought maybe Strategia might be interfering so I took it out, but same result. I'm going to check to see if I have any other contract mods that could be causing issues. Update: @DMagic I cant seem to find anything that could be conflicting, only mods I have that affect contracts is your Capcom, Strategia, and contract configurator. I'll try on a fresh install tomorrow.
  5. Just curious, cant seem to get it to work with 1.2.1, I know dif version, wondering if anyone has a temp solution until @DMagic has a chance to update?
  6. Hello @FreeThinker I found an Issue with your latest mod bundle, I haven't seen anyone else post, but I did multiple tests to make sure it wasn't just on my end, including using on fresh install stock with no other mods. It seems the RcsSounds file in your mod pack is causing a constant visual bug making all RCS thrusters appear to constantly fire, they are not actually using fuel, and this happens in the VAB as well. Edit: I see someone posted this already, for some reason my browser didnt load last page of thread until I posted, sorry.
  7. First off, thank you so much for continuing this Epic mod, I love the pieces and cant wait to include them in 1.1 builds, I know Roverdude is very diligent in his mod upkeep so making it to work with his warp drive seems like a good idea if you cant get this one to work. If thats what you mean.
  8. Hey @RoverDude Love your mods, today with 1209 roll out I found an issue with the karibou, none of its components with landing legs are deployable anymore, in the Vab/Sph they auto deploy out of the part menu and cannot be right clicked on to retract/extend/toggle, if the parts have other functions they still appear, but not the landing leg interface. Thanks for your time, and cant wait for the malamute! P.S. I do not get any error message in debug, and I uninstalled all other mods before posting to double check compatibility issues.
  9. Yeah just woke up to this issue today, had to check to see if it was known. Love the mod, keep up the good work guys!
  10. Just wanted to stop in and say I love your mod's capsules, keep up the good work, looking forward to when 1.1 is live and this is out for it!
  11. Awesome man, great work, glad I could help!
  12. Thanks for checking it, sorry to hear about your family, okay so I get the limit on three strategies that does make sense. But yes the log is accurate, the funds went up by exactly the amount on the counter as in the log, these are screens from my second test to confirm my suspicions. Anyway I know its pre release so I am by no means in any rush for a fix, just wanted to bring to your attention, and thanks again for your work on great mods. Hope all are well soon for your family.
  13. @nightingale Have you had a chance to read my post, just wondering, love the mod, just curious if I did something wrong in the install?
  14. Hi I seem to be having an issue with your Strategia mod not co-operating with your tourism plus mod and it also not recognizing my Admin building as fully leveled up. The first problem is although I am running Pilot 3 in the admin building it is not rewarding me the bonus funds listed in the mission. The second is that my admin building is fully upgraded it says i only have 3/4 strategies active, but will no allow me to activate another one. Ive attached screenshots for further description. I am running 1.1.0.1196 prerelease. EDIT: Larger pics
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