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About KryoWorks

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  1. I am looking for a mod that has big garages and parts for building super large motherships, i know i can resize current parts but thats not what i want
  2. I have been wondering, about the possibility of terraforming. If we were able in real life to terraform the moon, we would all die. Adding the extra weight and mass of an atmosphere, oceans, vegetation, new soil etc the moons tidal force would be so great the world would flood. At least it seems that way. Am I wrong, I am just curious.
  3. I have made a video tutorial on how to make and add your own custom skyboxes for KSP using texturereplacer in minutes.
  4. What mods should I use to make KSP as beautiful and realistic looking as possible.
  5. i launch through steam how do i choose, and thank you
  6. My game crashes when entering buildings (VAB, Tracking, SPH, etc.), sometimes on vehicle launch, sometimes when switching to another vehicle. My computer specs: Windows 10 64-bit 16GB DDR3 Ram Nvidia 950 GTX (Yes it is up-to-date with drivers) AMD A8 5500 CPU 3.2GHZ Things I have tried: Disable PPFX Highlighting Install Active Texture Manager (or whatever it's called) Fresh Install Mods Installed: KSPI-E, SCANsat, KAS, KIS Error Log/Crash Log: http://pastebin.com/nE7H4pjK
  7. Are there any Multiplayer games that have decent graphics that are for space exploration/colonization. KSP is giving me to many problems.
  8. No for some reason the new 1.1 update my game crashes all the time, produces no log, just some very obscure crap in the output log, but no crash log. I had twice as many mods before the update, with no issue, now everytime i revert to vab it crashes or when i use science for any mod, not just yours, the problem lies in somthing with my cpu. Disregard
  9. I keep getting a crash everytime I try to make rover. Here is log Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program;C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Chris' OS-Version: 10.0.10586 () 0x300-0x1 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe:KSP_x64.exe (00007FF7D8C60000), size: 20312064 (result: 0), SymType: '-exported-', PDB: 'C:\Program File
  10. if trying to gather data with your scansat plugin and collect science, the science window gets stuck and will not go away even when exiting to the main menu24eyjp4.jpg

  11. found a major bug in scan sat

  12. Anyone got any suggestions on what mods I would need to do the following: I want KSP to be as visually appealing as possible, not just from orbit but ground level. AS realistic as possible in the case of life support food etc. the possibility to survey planets while in orbit make unmaned rovers with arms etc and can someone who has gotten the intersteller warp drive to work show me their setup, everytime i try to warp i get not enough MW power warning needs to work with current version of kerbal.
  13. Thanks for being honest LOL. I will tell you that I have not laughed so hard in a long time, not because I don't believe you or value your opinion, but because it was just so bluntly honest ( as far as your opinion goes) and brutal. I have also never heard of anyone liking curse
  14. LOL ok the name out of 541 domains I have registered was laying around unused and the only one that came close. If I can come up with a better name ill get another domain. But for now...I know the name stinks. as far as updating from github automatically, this is possible already. When creating a mod post, simply get the url of your github page, and add it to a wrapper using the frontend editing window. It will display your github page directly within your mod post
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