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Posts posted by Adam-Kerman
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Out of curiosity, I remember someone posted / shared in google drive, shuttle decals of like yellow umbilical port and etc.
So guess looking for them again
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So, I see Pads and VAB not showing up: https://i.imgur.com/KOlrU42.png
KSP: 1.12.5.3190-
Dependencies in Gamedata:
- Tundra Space Center: Check
- Kerbal-Kontsructs: Check
- KSRSS Reborn: Check ( Not sure on Version Number )
- OSSNTR: Check
- Aurora Space Center: Check
Also. Question:
Does the Retro Folder itself go into Instances or does the Configs within Retro Folder go into Instances?
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Dependencies in Gamedata:
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30 minutes ago, DeadJohn said:
My guess is that you are visualizing autostruts. Check game settings and Kerbal Joint Reinforcement settings for a way to turn them off.
It was Kerbal Joint Reinforcement
toggled all the "show" off and it disappeared
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KSP: 1.12.5.3190
Problem: These Lines, whatever these Lines are: https://i.imgur.com/zN53rFx.png
Mods Installed:
SpoilerLog: https://www.dropbox.com/s/v8zdcpk8b25dcs9/Player.log?dl=0
Notes:
- Only shows up outside of VAB
- Goes away during Time-warp -
14 minutes ago, septemberWaves said:
On a newly-installed instance of the mod, downloaded via Spacedock, the service module decoupler does not actually function as a decoupler. It has no features in either the right click menu or the action group menu other than enable/disable crossfeed. Does anyone know what might be causing this and how to fix it?
Did check all Dependencies?
Believe decoupling is the Mod "Animated Decoupler" -
1 minute ago, dababykerman said:
Hey there, so when I use MechJeb2 to fly the SLS block 1 for some reason it automatically decouples the interstage (yes, autostage is turned off), does anyone know if this is a known issue or if there's a fix?
Probably I guess a common thinking or thought: did check staging?
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Just now, Seadragon420 said:
are you using the recolor of kertemis, or where do you find the betas?
Appears it's on Github
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Quote
I can't replicate this. Do you have any repaint mods that might interfere with this? Is B9PartSwitch up to date?
SpoilerKSP 1.12.3
Log needed?
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1 hour ago, dababykerman said:
Hey folks, I was wondering if there was a build guide or if there were craft files available for this amazing mod? I can't seem to put it together on my own and any info on if there is any and where to find them would be much appreciated. Thanks!
Believe there are craft files in download when download Artemis Construction
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On 9/5/2022 at 12:16 PM, benjee10 said:
I can't replicate this. Do you have any repaint mods that might interfere with this? Is B9PartSwitch up to date?
Seeing if removing these worked:
- "reCOLOR"- "SOCKrepainted"
- "SOCKrecolored"and nope, same thing happening
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So it appears that when load or revert to VAB, the Core stage options for different colors/skins isn't there
but do show on a fresh new core stage
Appears that it doesn't even seem to save skins chosen between VAB and Launch Pad (Katniss LC-39B)
Like chose white with grey raceway and it shows on Launch pad Orange
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1 hour ago, Tacosdecaca said:
how are the daleth iv main engines called
https://github.com/friznit/Unofficial-BDB-Wiki/wiki/Delta-IV
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11 hours ago, MashAndBangers said:
Use something like dropbox to share the file with us.
Roger
Link served purpose, now removed.
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1 hour ago, Rodger said:
Do you have the Breaking Ground DLC installed? And using the latest version of dev? If so, post your ksp.log and I'll have a look
Breaking Ground: Affirmative
Dev Version: Pre "Less boing-boing" Commit, latest in Dev: 3x S-1D
So How share / post the log?
Copy and paste contents into a Spoiler? -
And Nodes are also seemingly weird and wheel's springs are at 0.7
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Why does the Lunar Rover seems to be bit a Jumpy on either KSRSS Kerbin or Moon surface?
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21 minutes ago, Rutabaga22 said:
Could skylab be folded up to fit in the space shuttle cargo bay for refurbishment, or being brought back to earth? I feel like if you could bring it down and refurbish it on the ground you could do a lot more than orbital repairs.
Think it’s too big?
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26 minutes ago, Invaderchaos said:
I just made a patch in BDB Extras to make it possible to for inflight CSM texture switching (mostly to enable switching to the toasty CM mid-flight). I haven’t tested it yet (currently away from a computer w/ KSP) so if there are any issues let me know
Appears, it works:
https://streamable.com/56mvnh -
2 hours ago, Kochi said:
do you have any decals
Affirmative, Conformal Decals
Edit: appears the whatchamacallit no longer shows when delete decals on S-IVB Interstage -
So there's this thing/something I saw seemingly coming from BDB S-IVB Retro's
Deleted SWE and the whatchamacallit no longer shows
guess need the KSP.log?
Pretty sure I have all dependencies
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1 hour ago, Invaderchaos said:
Mmmm Titan 23G my favorite. I based the updated Titan 23G second stage texture heavily on images from this display at Evergreen.
Same place as Spruce Goose?
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So i spot the missing solar panel has the attachment on it, so guess custom modification or ?
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
@Zorg
Question, Idk if been asked on your New Atlas's , but how it handle decals or do know / figured yet ?