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Kepler68

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Everything posted by Kepler68

  1. Spawn rates in swamps are affected by the moon phases. They are better for a quick source if you need one. The farms are more reliable though, same amount over time.
  2. They spawn by chunk regardless of light level below a certain y coordinate. All we would need to do is find the edge of the chunk, make a flat room 4 blocks high near bedrock and put 3 block deep water around the edge with hoppers underneath. Alternatively we could have flowing water into 3 block deep holes with hoppers around the edge (water outside of slime chunk). They are really simple to farm
  3. Me And someone who's username started with sparky (I'm bad with names) already cleaned up some of it.
  4. I would also rather a devnote wensday release than 100 crashes plus during either the 1.0 or 1.1 release (I forgot which) there were complaints about the update being sloppy so it seems like squad has learned and they're taking their time
  5. If you look a few videos back on Danny's channel, you will see squad is "attacking" and "killing" his glitches so I would disagree. also I saw this before it was on here so yay glad to see u back Danny
  6. A reminder time wisecrack ok I'll stop now now trying to respect the reminder, do you guys have a list of popular mod threads to check after an update? I know you clean up the Kopernicus thread pretty fast.
  7. I alternate between minecraft and kerbal whenever I get burned out on one.
  8. Here it is, my command v: (read after)
  9. Is ernus a chthonian planet? It seems very dense for its size and it is very close to the sun.
  10. so i was finally trying to get random main menu body working and this happened http://images.akamai.steamusercontent.com/ugc/492403625758572792/F322C1F72A6CE330661315FCB0263F83B86C4648/ its not quite what i was going for . can someone tell me what i did wrong? cfg: It's just in a folder by itself in the game data folder. EDIT: 500th post on this thread yay
  11. Normals map online dosent always work with Kopernicus, the lighting is at 90 degrees
  12. How does one create and use custom models for groundscatter or pqscity? Also how complex can they get before causing significant lag?
  13. Some popular mods, Visual: EVE, scatterer, DOE, planetshine realism: RSS and realism overhaul Gameplay mechanics: remote tech, scansat, interstellar extended, TAC or USI life support infastructure: EPL, civilian population, MKS/OKS planets: Just search up ksp planet pack. Each one changes the game in a different way and its up to you to decide there are probably a ton I'm forgetting. And I agree with the post above mine but you can also look through spacedock and curse for things too
  14. The sweet spot is easier to get than it might sound, I have yet to run out of ablator or just plain burn off the heat shield and I am not a very good player. Good luck
  15. lol i just went through 3 different forum threads looking for the up to date version . thanks for working on this
  16. You might want to check out extra planetary launch pads for much later in the series, it is possible to make it a completely closed loop with MKS which you said you were using . Also if this is going to look at things we thought of but never did then does that mean lunar escape system (aka space rocket chair) will make an appearance? Great series so far btw
  17. just a heads up, you might want to add a compatibility patch for galaxy mods otherwise you might get a super bright black hole . also, i can get you some screenshots if you want some. even if you are just changing intensity, people will want to see it before installing it.
  18. i think I'm at about the midpoint between noob with 0.5 orbit and pro with grand tour missions in 5 minutes. i can barely get to and from duna or gilly and i have done a flyby of moho. i still feel relieved when i get those parachutes open returning from interplanetary space .
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