delta wee
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
delta wee replied to sirkut's topic in KSP1 Mod Releases
Does Infernal Robotics work with KSP 1.3.1 and RealismOverhaul? -
Thanks, I changed "Default" in the tank definition to "Cryogenic" and now I can fill the Rockomax tank with my new propellant. I incorrectly assumed "Default" meant "Stock".
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I added a new .cfg file with a new @TANK_DEFINITION for my new resource for default tanks, but I still am unable to fill the Rockomax tank with my new resource. I can put the new .cfg file anywhere in my GameData folder and Module Manager will find and apply it, right?
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I'm trying to add a new rocket propellant and need some help. What I've done up to this point is: 1. Added my new propellant as a resource in "CommunityResourcePack\CommonResources.cfg". 2. Added my new propellant to "RealFuels\Resources\RealTankTypes.cfg" and "RealFuels\Resources\ResourceHsps.cfg". My goal is to fill the Rockomax X200-32 fuel tank with my new propellant. Is there some other config file I need to edit to get this to work?
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Would the configuration files of fuel tanks need to be modified in order for them to be able to use the new propellant?
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Is there something else that needs to be done besides adding an entry to the CommonResources.cfg file in order to add a new propellant which can use to fill tanks?
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Are the names for resources in the CommonResources.cfg file allowed to have spaces in them?
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Thanks, I see it now. I was looking in the ResourceConfigs folder.
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It seems like the Community Resource Pack contains the definitions of "resources" which can be mined from planets, but not propellants. I'm looking to see where a propellant like Liquid Hydrogen is defined, and am expecting it to have values for things like "density".
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In what file are the RealFuels propellants defined? I'm trying to add a new custom propellant.
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Out of curiosity, is the code more similar between KSP 1.3 to 1.2, than 1.2 was to 1.13? I had a feeling that 1.2 did a lot of refactoring that required large changes to make RSS compatible, and if 1.3 didn't change much codewise compared to 1.2 then it would give me hope that official RSS support for 1.3 would be easier than the transition to 1.2.
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[1.7.2] KK Launchers - Delta, Atlas Pack
delta wee replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm not able to view any of the ships in the VAB due to missing parts that start with "KK.SPX". Is there some other mod that is required? I'm using KSP 1.2.2. -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
delta wee replied to NecroBones's topic in KSP1 Mod Releases
This is with the RealFuels Stockalike configs, which works with RSS for me at least.- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
delta wee replied to NecroBones's topic in KSP1 Mod Releases
If you are using KSP 1.2 I don't think RSB is officially supported with Real Fuels yet. I was able to get it to work for a few engines by manually creating a Stockalike_RealScaleBoosters.cfg file in my "GameData\RealFuels-Stockalike" folder. Here's a link to the contents of my Stockalike_RealScaleBoosters.cfg file. These configs are only for the J2, SSME, and RL10B-2 engines. http://pastebin.com/YxjzuMGK- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
delta wee replied to NecroBones's topic in KSP1 Mod Releases
When I view the Delta IV Cryogenic Second Stage in the VAB it's saying that it has a capacity of only 104L. Some of the RSB tanks have appropriate volumes, but others have too small a volume.- 966 replies
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[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
delta wee replied to AndyMt's topic in KSP1 Mod Releases
I'm using RSS + RealFuels to do realistic launches to Earth orbit. One problem I've run into is that the automated ascent program turns off the engine to coast to AP, but then it can't restart the engine because the propellants need to be settled first. It would also be useful if we could specify the number of times an engine can be ignited during the ascent. In my case the second stage engine is a J2 with only two ignitions, so I want to get to orbit using only one ignition, and save the second ignition for a TLI burn. -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
delta wee replied to NecroBones's topic in KSP1 Mod Releases
What I'm doing now is first attaching the decoupler to the bottom of the tank, and then attaching the engine to the bottom of the tank by inserting it into the decoupler from the bottom. I can't get the engine to snap to the center of the tank this way.- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
delta wee replied to NecroBones's topic in KSP1 Mod Releases
Using the Alt key doesn't seem to work. It makes the engine attach to the top of the tank above it, inside the tank.- 966 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
delta wee replied to NecroBones's topic in KSP1 Mod Releases
I was able to manually add some configs for the engines I was interested in, namely the SSME, the J2, and the RL10-B2. Those seemed to work, but I still need to figure out how to get the Isp values right. On another note, is there a way to snap an RSB engine into the middle of the bottom of a tank when putting it into an RSB decoupler? Whenever I try to attach one I always get it slightly off center.- 966 replies
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
delta wee replied to Raptor831's topic in KSP1 Mod Releases
What are the units for "IspSL" and "IspV" in the configs? I'm seeing that a value of "1.2573" corresponds to an ISP of around 440 seconds when viewed in KSP. -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
delta wee replied to NecroBones's topic in KSP1 Mod Releases
Would LF+OX have the same low density of LH2+LOX, resulting in larger tanks being required for the same delta-v compared to denser propellants such as kerosene+LOX?- 966 replies
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