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About NotJebediah

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    Rocket Maniac

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  • Location Hungary
  • Interests SPAAAAAACE

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  1. What did you do in KSP today?

    Next to the copy bar you can see an arrow down. "Get share links" is what you're looking for. It'll bring up the old links. I usually use the BB code
  2. What did you do in KSP today?

    Yeah, the guy mentioned in the video...
  3. What did you do in KSP today?

    I've been trying to get something into a Lagrange 1 point in Kerbin SOI... Did the math, launced the probe, tried to finetune the orbit. Fail... Double checked the math, further finetuning, fail... Gave up, looked up on Google, found a video on Youtube, under the first minute mark: "You can't set a Lagrange point in KSP..."
  4. What did you do in KSP today?

    You don't need to eyeball it Just play with the manouvering node until you find the sweet spot. Pull ithe prograde to match the altitude, then just drag the node itself around to see if you get an encounter. If you don't get anything wait a few orbits, rinse and repeat. If the inclanation is right, you can get an encounter as close as 0.1k. Edit: Firing up MechJeb is also an option
  5. What did you do in KSP today?

    I prefer to do these kind of building in two seperate orbits. At 350k the station, and at about 90-100k the "parking orbit". I find it much faster to get an accure encounter with a simple Hohmann-transfer from parking to target, than to timewarp for ages to get both orbits perfectly on top of each other. Everyone has a favourite way tho...
  6. What did you do in KSP today?

    Good luck for that
  7. What did you do in KSP today?

    Today I started a new sandbox for the new mods I found yesterday. Desinged and flew a few LKO missions in (almost) full IVA. Oh boy, it's much different than flying stock... First test flight was simple: Get to orbit without "normal" camera, and map view. It was tricky at first, but once you get familiar with the different screens, you can get the hang of it. Nothing you can't do with the Pleides 1 The second mission was a joint flight. I wanted to test the compatibility between the M.O.L.E. docking ports and the stock docking ports. Also, it was a priority to do it in IVA. So I prepped the Elf 1 (Piloted by Jeb) and the Orca 1 (Piloted by Val and Bill), sent them up seperately and did tried the rendezvous in IVA. Of course, I overshot the incalation, so I had to use the map to plan the correction burns, but other than that, the launch, the approach and the docking went in IVA. The mission was a success, the docking ports are indeed compatible with each other. Without further to do in LKO I transferred Jeb to the Orca 1 and seperated the two crafts. I left the Elf 1 in orbit for further endevours. The deorbiting was unevetful, but thanks to sheer luck I managed to land near KSC. It was a fun mission, really different from the stock external camerawork. The docking itself was easier because the screen gives you much more information.
  8. What did you do in KSP today?

    Today I... I fell in love... M.O.L.E. + RPM... Full IVA missions, here I come!
  9. Most Frustrating Things in KSP

    My only frustrating issue in KSP are random SAS glitches/ghost forces. I play on a technically vanilla KSP (The only mod is Basic DeltaV) and at random some force starts to "push" my craft in a weird angle. Like a Kraken attack, but it doesn't destroy anything. F5-F9, Timewarp, SAS on-off, uninstall-reinstall can't seem to help, I can't do anything against it. The craft reacts to my control, but it gains/keeps some level of angular momentum. When I keep an SAS marker the craft just tumbles around like a stoned whale. I tried designing without certain parts, full simmetry, on clipping, but I sitll can't figure it out.
  10. What did you do in KSP today?

    It's been a few days since I got to play KSP, and I didn't really felt like driving a rover over the flat lands of Minmus... The funny thing is, even when you don't play KSP, you play KSP. So I came up with an idea of a space-station/mothership (basicly a station with an engine block). I've already had a smaller space station in LKO, so I just had to augment it. First and foremost: The engine block. I had a Docking Port SR. at the "bottom" of the station for additional habitat or lab modules, so that's where I started. After some fiddling with the engine setup I decided to stick with the Nervs as main propulsion. The block itself can be further augmented thanks to the docking port at the back. After a rather interesting launch; where I managed to do a sommersault, recover it, and continue flying (sadly I don't have any evidence about it ); the engine docked with the station. The docking was easy, but then the cooling radiators near the solar arrays started to overheat. My guess is the cooling wasn't sufficient for the Nervs., so I needed more. Before long the clooling block was in the air (or rather space) on it's way to the station. I wanted it to be in-line between th core and the engine block. I also had to clean up some debris around so I brought a smaller probe with the cooling block to grab on and deorbit the junk. So, after a quick reassembly and junk deorbiting, I sat back to enjoy today's work in LKO.
  11. What did you do in KSP today?

    That's exactly why it's the hardcore way. But, if you do it without cheats, I'll send you a badge IRL: The Hyperspace Garbage Man
  12. What did you do in KSP today?

    You can also do the hardcore way: Use small probes to collect and deorbit the debris
  13. What did you do in KSP today?

    Exactly! I didn't know KSP had this function built-in... The more you know...
  14. What did you do in KSP today?

    F1? Not F12?! O.o
  15. It would be nice to have something like this. Sometimes I use small batteries at the tip if the wings (portside disabled), but it's not the same... *Never mind, overlooked the date