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Posts posted by Doc-Zer0G
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On 3-10-2016 at 7:28 PM, Tristonwilson12 said:
So update. Before i release this version, i want to finish the stock scaling and textures.so please be patient. It will be worth it
Even though I'm a RO player, I agree that stock-size players should be able to enjoy this wonderful mod at the same time.
I'll wait patiently with excitement! Soon™
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Spoiler2 hours ago, Kartoffelkuchen said:
Finished modelling the booster:
*Edit*
Oh, and just for fun, here is the ICT booster next to the Falcon 9 Full Thrust!
Bro do you even lift
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@Kartoffelkuchen You work fast! In a good way, since the engine really does look pretty amazing already.
I'm glad you started with the engine, as I think this engine will fill a niche in my (future) RO campaign.
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Simply magnificent
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I'm a sucker for retro-parts and I must say, I can't wait to give them a try! They look gorgeous!
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Great work @akron!
Really enjoying your probes, they're a must have add-on in my games.
On a side note, since I almost exclusively play in RSS or 64scale and use remotetech, I rely heavily on geostationary satellites.
Therefore, I was wondering if there were plans for a bigger satellite bus? I'm currently using a custom scaled up Barquetta with it's own propellant so it can do its own apogee kick.Keep up the great work! Looking forward to your lander series!
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Abort engines indeed need more thrust.
RCS alone is enough to control the craft and preform a safe landing. However, without SAS or RCS the craft is unstable. I'd suggest moving the CoM forward just a little bit.
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Great! I've been waiting to try out the PINBOL.
Question: I know it's but BETA, but will it fly with FAR/Future FAR support?
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48 minutes ago, AlphaAsh said:
v1.0.3 of Kerbin-Side Skyways now available. See OP for links.
Changelog:
- Added landing guidance to several of the runways.
- To use landing guidance you need the latest Kerbal Konstructs.
- When close to a base with landing guidance (approximately 25km in most cases), switch on ATC in the Inflight Base Boss to activate the landing guidance HUD.
- Note that a few runways have a limited guidance system or no guidance system at all. This isn't a bug - it's a design choice.
Like all supplements, you can install this on top of Complete if you don't want to wait for an update of that. By 'on top of', that means just click yes when asked to over-write existing files.
I've been waiting for this feature. Thanks!
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Awesome! Thanks for the great effort!
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Awesome stuff! Loving the cockpit!
Welcome to the danger-zone!!!!!!
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Interesting definitely going to give this a try!
Do you have any expansion plans?
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@Shadowmage Great news that your getting closer towards a release!
I would however like to make one request; the ability to offset CoM of the command pods for re-entry purposes
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@blacsky33Those inline modules are looking great! Are those 1.25m parts?
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SpoilerOn 5/11/2016 at 7:21 PM, Tristonwilson12 said:
im just gonna... plop these Here hehe
Yes please!
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Woot! Many thanks to everyone who contributed to RO and this epic update!
Can't wait to start a 1.1.2 RSS-RO-RP-1 campaign in a few weeks!
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Great work on getting it released!
*Added to my must have aircraft mods*
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Congrats on the release @cxg2827! Loving the soft docking APAS and definitely excited to see future developments!
On a side note, does anyone know if this mod will be supported by RO in the (near) future?
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@Ven Thanks for creating one of my must have mods and muchas gracias @NathanKell for an interim release!
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Awesome and good luck team! RSS/RO isn't quite the same without TAC-LF.
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Hey Shadowmage, your mod actually encouraged me to stop lurking and attempt to contribute to the community.
Your mod showed up just when I was looking for a mod that would do multiple engine mounts and you just one upped everything by adding engine clusters, textures, command pods etc.As for the 1BV, I would go for the one without the injection manifold. It's an engine unlocked before the 1DV and it would be logical for it to be a less complex design. Just food for thought.
Keep up the great work!
[1.2.2] SSTU Expansion Pack (31/12/2016)
in KSP1 Mod Releases
Posted
You just made my list.
Good effort and Thanks @JoseEduardo!!!!