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stk2008

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  1. Does any one have a config for JNSQ that adds the footprints please. I am using the example footprint CFG for the stock planets but JNSQ adds a few more. Thanks in advance
  2. Not that I know of. I dont even know what would be needed to get latest scatterer to work with JNSQ but if you do find out let me know to please Did you test with version 772? if so any luck with your previus issue?
  3. That's the reason then matey jnsq does not work with latest version it has to be version 772. My bets are if you install that version all will be good
  4. Playing this with JNSQ I get no waypoints showing up (I have waypoint mod) I am on the mission to do the temp experiments but get no waypoints at all. I assume its not going to work due to JNSQ? Thanks
  5. Just to jump in on what ToxicFrog said. Remotetech in my opinion is one of the biggest FPS killers. I am running about 200 mods and it runs "OK" but if I add remotetech then i can just forget it the FPS is terrible. Its a known problem that remotetech can cause huge fps loss. I have moved to commnet contstilations and if one day remotetech gets an update and performance improvements you best believe im back to remotetech. So @ToxicFrog remove remotetech and try again I bet its that mate.
  6. Currently using latest version of ohscrap and scrapyard and I am seeing a lot of flowgraph errors I am running a stupid amount of mods though. https://oshi.at/hTnk/KSPBugReport_2022-11-21_012720.zip Thanks in advance
  7. Hi I am looking at this mod as well as ohscrap. I assume KCT is also supported using all these mods if so should I use the recovery option of scrapyard and NOT KCT. Will I run into issues if I use the stock recovery options and also KCT recovery options?. Thanks in advance
  8. Thanks for looking. Yeah I am running loads of mods I wished there was some tool to help people like me understand the errors better I have zero coding background etc.
  9. Hi all So in a sandbox game if I load up a stock craft I get all these messages I also think this is part of a different issue I am having after loading a stock craft that does soemthing to resources (post in rational resources thread) and as expected my log files https://oshi.at/mhbp/KSPBugReport_2022-11-17_160422.zip thanks in advance
  10. I am getting an error if I open up this mod in flight or on runway etc it will spam this forever till i close the the window. Does not happen in VAB etc if i open up the window though I also never get an optoin to select nodes like in the first original screenshot you posted. https://oshi.at/kbWd/KSPBugReport_2022-11-17_152843.zip Thanks
  11. Oh I am sure this mod works perfect when theres not some monkey behind the controls but then again takes some one like me to find bugs some times. Yeah who would have thought rocket science is hard. Also I have been using hyper edit to get into orbit to test a few things this mod being one of them. I am really only messing about but thats how I roll. thanks
  12. ah yeah I am not gonna lie I have no clue what all the terms mean but if it failes it should not use up the fuel at least?.
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