Jump to content

stk2008

Members
  • Posts

    347
  • Joined

  • Last visited

Everything posted by stk2008

  1. Is there an MM config that removes reaction wheels from lets say cockpits of planes and also reduces them on other parts to more realistic values. I have seen mods like Mandatory RCS ETC, but they seem to be very old mods now. I know I can turn off the reaction wheels manually VIA PAW menu in editors, but I am looking for a more real play through Thanks in advance
  2. Hi would this error be coming from this mod?. I can remove this mod and retest but it takes forever to load a game Thanks EDIT Does this overwrite stock items or just use them as a template?
  3. Does any one have a config for JNSQ that adds the footprints please. I am using the example footprint CFG for the stock planets but JNSQ adds a few more. Thanks in advance
  4. Not that I know of. I dont even know what would be needed to get latest scatterer to work with JNSQ but if you do find out let me know to please Did you test with version 772? if so any luck with your previus issue?
  5. That's the reason then matey jnsq does not work with latest version it has to be version 772. My bets are if you install that version all will be good
  6. @SpaceCube2000 what version of scatterer are you running?
  7. Playing this with JNSQ I get no waypoints showing up (I have waypoint mod) I am on the mission to do the temp experiments but get no waypoints at all. I assume its not going to work due to JNSQ? Thanks
  8. Just to jump in on what ToxicFrog said. Remotetech in my opinion is one of the biggest FPS killers. I am running about 200 mods and it runs "OK" but if I add remotetech then i can just forget it the FPS is terrible. Its a known problem that remotetech can cause huge fps loss. I have moved to commnet contstilations and if one day remotetech gets an update and performance improvements you best believe im back to remotetech. So @ToxicFrog remove remotetech and try again I bet its that mate.
  9. Currently using latest version of ohscrap and scrapyard and I am seeing a lot of flowgraph errors I am running a stupid amount of mods though. https://oshi.at/hTnk/KSPBugReport_2022-11-21_012720.zip Thanks in advance
  10. Hi I am looking at this mod as well as ohscrap. I assume KCT is also supported using all these mods if so should I use the recovery option of scrapyard and NOT KCT. Will I run into issues if I use the stock recovery options and also KCT recovery options?. Thanks in advance
  11. Thanks for looking. Yeah I am running loads of mods I wished there was some tool to help people like me understand the errors better I have zero coding background etc.
  12. Hi all So in a sandbox game if I load up a stock craft I get all these messages I also think this is part of a different issue I am having after loading a stock craft that does soemthing to resources (post in rational resources thread) and as expected my log files https://oshi.at/mhbp/KSPBugReport_2022-11-17_160422.zip thanks in advance
  13. I am getting an error if I open up this mod in flight or on runway etc it will spam this forever till i close the the window. Does not happen in VAB etc if i open up the window though I also never get an optoin to select nodes like in the first original screenshot you posted. https://oshi.at/kbWd/KSPBugReport_2022-11-17_152843.zip Thanks
  14. Oh I am sure this mod works perfect when theres not some monkey behind the controls but then again takes some one like me to find bugs some times. Yeah who would have thought rocket science is hard. Also I have been using hyper edit to get into orbit to test a few things this mod being one of them. I am really only messing about but thats how I roll. thanks
  15. ah yeah I am not gonna lie I have no clue what all the terms mean but if it failes it should not use up the fuel at least?.
  16. Ohhh profiling. I pray you can find whats causing it and increase performance that would be amazing
  17. Ohh got an odd one here...so craft has fuel as per screenshot i go into tracking station and put in an orbit and get now go back to the craft and fuel is gone I am running a stupid amount of mods though so could be an issue with another mod interacting with it will need to test on min install to confirm. and my logs created and uploaded from bugreport (awesome tool) https://oshi.at/myUs/KSPBugReport_2022-11-16_235853.zip Thanks in advance EDIT EDIT Yay its not my 1000000 mods does it on min install as well for it to wipe out the fuel you MUST have a tank and thruster that matches eg mono tank and mono thruster if you have liquid fuel and oxygen tank and relevant engine it will also wipe them out to all at the same time. BUT YOU MUST get a failed to set orbit message for it to wipe the fuel out so set it to some thing silly logs for the min install https://www.sendspace.com/file/8o69as thanks again
  18. Ah ok..TBH I am not that great at KSP so have not got deep into the ins and outs of thermal temps and what not.
  19. Ok so to add further to my request about being able to save mutiple wing designs and then choose them as needed. I found out that once you have a wing design you like you can alt click the wing then place it in the sub assembly box and save as many different types of wings you like. RCS build aid for some reason screams at me when doing this but it seems to work so far need to test more though
  20. Hi I am probably missing something but I cant seem to find the sink kerbal controls in the PAW menu thanks EDIT ignore I am being dumb I needed the scuba gear sorry. Would it be possible to assign ctrl key to speed up descent. holding shift makes you surface a lot faster could we have ctrl do the oppisite
  21. Yeah what version of scatterer are you using? if it 8XX some thing thats your issue you must use 722 version with JNSQ
×
×
  • Create New...