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mixalios

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  1. Just wanted to point out that the largest hydrogen tank, the HI-530, weighs 360 tons (instead of 36 tons like it says in its description), thereby negating its usability entirely for both atomic age and cryogenic engines mods. It's funny because in its description it says "it's actually pretty light for its size"
  2. While playing the previous version of Kerbalism, like others I also noticed that the NearFuture reactors don't work in the background, but thought: "Nah I'm not going to ask this to be fixed by ShotgunNinja, that's another mod and we can't ask him to support every other mod." Then saw this update, and not only you fixed that but a myriad of other mod issues. The reduced frequency of storms and malfunctions is also a very welcome change. And malfunctions are now highlighted! Good stuff. Also, the way everyone was helping during testing. I'm starting to see why the KSP community is so awesome.
  3. First of all, let me say that this is an extremely well polished and ambitious mod. It has greatly enhanced my KSP experience. I've used it extensively in the past few days and by now I can really say that I can't imagine ever going back to stock difficulty. It illustrates brilliantly the difficulties of manned space travel, though it is a shame that, if you disable the 'Malfunctioning Messages' notifications, the UI doesn't show you which parts are broken so after a prolonged time warp you have to use your engineer to "right-click sweep" your entire vessel. However, the Duna+Ike mission I undertook using your mod, running for cover in Duna's magnetosphere during a coronal ejection has got to be one of the finest experiences in my 450 hours in this game. Damn, imagine going to Plock or Urlum in the Outer Planets Mod with this one. Kudos to you @ShotgunNinja! 2 questions please: First, I've noticed that the Atmospheric Analysis and Gravioli experiments don't work when landed on a celestial body. Is this intentional or is this some bug? Because I've looked at your wiki in the Science Tweaks, and can't find anything regarding those two experiments. Second, I can't really understand when to harvest the Greenhouse. It has a fixed 'Time to Harvest' remaining time, but it stays the same and doesn't decrease as time passes. The only button available after a while is 'Emergency Harvest', but this of course produces reduced food returns. Again, I am not sure if this is some bug or just something I don't understand yet. Respectfully, whenever you have time, a more analytical wiki would be greatly appreciated by us newcomers. Edit: Scratch the second question, didn't realize the greenhouse replenished food stores by itself
  4. That was exactly the problem, I hadn't updated Kopernicus for its 1.1 release. OPM's beautiful planets show up just fine now. Thanks! I see eddiew has already tested it with Kerbol Plus, so hypothetically Transkeptunian also works alongside OPM in 1.1, as it did back in 1.0.5. Gonna try the combination soon. Backing up saves just in case!
  5. I would just like to chime in and say that this is one of the most well-made mods for KSP, planet pack or otherwise. My sincere congratulations! Unfortunately after the 1.1 update my solar system reverted back to its "stock" form. Is OPM compatible with 1.1, or am I doing something wrong?
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