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Everything posted by dryer_lint
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Science in Sandbox Mode
dryer_lint replied to chaos_forge's topic in KSP Suggestions & Development Discussion
I agree with this so much. Actually made a thread with the same suggestion a while back, but it died pretty quickly. -
need a logo for my space craft company ac30fspac3
dryer_lint replied to ac30fspad35's topic in KSP Discussion
Can you describe the company? Like, is it mostly spaceplanes or mostly rockets, etc.? I probably can't make a logo but it might help other people... -
Perhaps we could just have some subforums?
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Wondering: Are Planet orbits hard-coded, or alterable by force?
dryer_lint replied to Talavar's topic in KSP Discussion
I'm considering getting HyperEdit so I can mess with the planetary orbits. Heehee. Can it permanently break the game though? -
Help, Can't recover Jeb or Vessel, or go to space centre
dryer_lint replied to wased89's question in Technical Support (PC, modded installs)
I had this once, it forced me to kill KSP.exe and restart the game. When I opened the Tracking Station, there wasn't any ship where I had last left it. There WAS, however, a single command pod traveling at escape velocity from the sun. Oops. -
There was a thread once about the Duna SSTV signal (http://forum.kerbalspaceprogram.com/threads/60247-Duna-SSTV-transmission), and it has convinced me that we need more easter eggs. Someone said that the same signal is played when you reach 100,000 pentameters from the sun, resulting in the most epic story ever.
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Here's Your First Look at Kerbal Space Program: First Contract
dryer_lint replied to SQUAD's topic in The Daily Kerbal
But wait... we get funds back for returning a part, but we still can't recover spent booster stages? That's kinda silly. -
I just really want a camera part for probes. That's the only part I really want for probes.
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Wow. That picture-scrambling technique is amazing.
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These pictures are pretty cool. As in, expensive. We should fire the photographers and get a cheaper camera.
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Wait, so direct injection actually does work? Perfect. *points ship at Eeloo and fires engines*
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Oh my god, reading through the first pages of this thread actually made me shiver... with the part about the probe reaching 100,000 pentameters, and the "mini-countdown" until the ion stage was depleted, and then he actually heard it Like the others have said, *cue creepypasta music*
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Science camera
dryer_lint replied to fly me to the moon's topic in KSP Suggestions & Development Discussion
Yes! I've always wanted a camera, especially for science! I mean, think about it, when they send a rover to Mars, what's the most important (or most well-known) scientific instrument on it? No, it's not a container full of goo. It's a camera. -
Lowering periapsis at destination planet?
dryer_lint replied to dryer_lint's question in Gameplay Questions and Tutorials
I set the question as answered. Thanks a lot for all the help, guys! -
Lowering periapsis at destination planet?
dryer_lint replied to dryer_lint's question in Gameplay Questions and Tutorials
Ohh, radial burns! I pretty much forgot that marker was there... does this technique work from anywhere on the orbit or do I have to do it while I'm still in Kerbin's SOI? EDIT: Ok, wow, a lot of people posted while I was replying to Red Iron Crown -
Lowering periapsis at destination planet?
dryer_lint posted a question in Gameplay Questions and Tutorials
Does anyone have any advise for how to lower my periapsis at a destination planet (Duna, in this case) ahead of time? I've been messing around with maneuver nodes, but I just can't manage to lower it as far as I want to, or else the encounter goes away... it would really be helpful if I was able to aerobrake at a destination. At the moment, half my fuel is wasted on just slowing down. -
Eve is easy to land on with its thick atmosphere, it was my first manned planet landing. It's just hard to take off from. The "Dudly Kerman Eve Visitor" has now been renamed to the "Dudly Kerman Permanent Eve Base".
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UI addition for maneuver nodes
dryer_lint replied to Roastduck's topic in KSP Suggestions & Development Discussion
I definitely like the concept, but I'm not sure about your way of implementing it... might get a bit confusing. Still, the concept is a good idea, and I'd like to see it in the game -
For my first mission to some place, or anything that's significant like that, I'll actually make a "good" name... or try to. Something to do with orbits or exploration or whatever. Afterwards, if it's a non-significant mission, I'll just give it a silly name. The "Greniskol Jool Probe". "Greniskol". "Green is cool". Yeah, I'm not good at naming.
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Halp! My Kerbals are stranded!
dryer_lint replied to butterknife's question in Gameplay Questions and Tutorials
Nah, at the moment there's no re-entry damage in KSP UNLESS you have Deadly Re-entry installed. Just make sure you have drogue parachutes (the orange ones) or the force of parachute deployment might rip apart your ship. -
Halp! My Kerbals are stranded!
dryer_lint replied to butterknife's question in Gameplay Questions and Tutorials
Make the rescue ship remote controlled with no pods, just external seats. To... umm... save weight. -
That is brilliant [3]
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I was going to say "boost it and delay reentry", but if the systems are failing... maybe we should just deorbit it and record the re-entry with a bunch of cameras. Prefilmed sci-fi ​movie footage