Jump to content

c_space

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by c_space

  1. Ok, I investigated some more and found, that only three engines still have their stock plumes: the Swivel (Kerolox-Upper), the Reliant (Kerolox-Lower) and the TwinBoar (Kerolox-Lower).

    I also found out, what the issue was: some update gave those three engines a *_v2 part respectively, but RealPlume Stock had no _v2 configs for those. After I created the configs matching the updated part names, now I do see real plumes for those engines.
    The only thing now is: one of the plumes for the TwinBoar is offset behind the nozzle. So the TwinBoar now has one plume starting inside one nozzle, and the second plume starts outside of the other nozzle.
    If someone knows how to fix this, I'll gladly take a hint.

  2. On 2/11/2023 at 2:25 AM, KrazyKerbinaut said:

    I'm having an issue where a lot of stock engines aren't having the RealPlume effects applied. A lot of them are just stock plumes. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. Is anyone else experiencing this issue in 2:v13.3.2 and Stock Configs v4.0.8?

    @KrazyKerbinaut How did you resolve it? I'm having a similar issue and I cannot figure it out.

  3. Is it intentional that the KR 2042 b does not fit exactly to 0.625m parts? It seems to have a diameter of 0.5m or something.

    Would I get side effects if I changed the rescale factor in the part cfg?

    Edit:

     I changed the rescale factor in the part.cfg to 1.25 and now it fits perfectly to mk0 parts. I played for a couple of days now and have not noticed any side effects.

  4. On 04/05/2016 at 10:08 AM, tg626 said:

    Tweakable Everything has, among other tweaks, one that allows setting SAS Reaction Wheel torque in the VAB.

    Tweakable Everything does not work for me; for one reason or another the camera focuses on the center between the rocket and the launch clamps... must investigate further.

    Another thing I tried was to use the remote control units, since they provide less torque than crew capsules. Et voilá: the final stage tracked all markers smoothly! This fits me, since I tend to use mostly unmanned control units.

    Still I'm left to wonder, why do high torque stages not track smoothly?

  5. 19 hours ago, Gaarst said:

    Try deactivating a reaction wheel as radonek said, as this issue is usually caused by having too much torque and SAS definitely can't handle too much torque.

    On the crafts I tried out, I only had one reaction wheel. I tried putting more mass on the last stage and it did reduce the jittering, so that would be an indication of too much torque, I guess.

    I agree that this does not make the game unplayable, yet to me it is more than a minor inconvenience. I do not want to make a fuss, just note that this behaviour shows up. I did not see this in 1.0.x versions and am used to playing with prograde/retrograde hold.

    Just to be clear: I like the 1.1 update in general as I get such a boost in performance :-)

  6. I have this, too. It shows when  I staged everything from the craft except the command pod. While there are still tanks and engines attached, SAS follows the markers precisely; when only the last stage is left, it only follows marker positions very roughly.

    Encountered in 1.1.0, 1.1.1 and 1.1.2; fresh stock install.

    Can be reproduced by building a very simple craft and also e.g. with the KerbalX:

    - fly to orbit, stage until all tanks are gone -> wobbly-wob

    KSP for OS X, downloaded from KSP store.

  7. I think there is some confusion on measuring performance.

    In 1.0.x I was getting an FPS count of very stable 25 fps; yet the game was slow. An ascent to LKO took me about 15 to 20 minutes real-time ( during which 6-8 minutes of ingame time passed). This was due to the physics load, not graphics, and I saw an indication of this in the color of the time-display, which would be red rather often. The game would respond sluggish to input, too. That was expected, though, since I ran some mods. The game was slow, yet video was rendered at a good 25 fps.

     

    Now in 1.1.0 I can run SVE and scatterer, and despite physics being strained a bit, the game goes smooth. I can steer in realtime, ascent takes me 6-8 minutes.

    The fps counter shows 16 fps when facing Kerbin, physics is showing some stress (I increased delta to 0.06), the time is displayed in yellow. Yet the game runs smooth and I totally can steer in realtime.

     

    I do count this as a performance boost!

     

    tl;dr: fps is not the only performance indicator.

  8. I currently run KSP on two different MacBookPro models and I notice performance increases on both.

    One is a 15" Mid 2012 the other is a 15" Mid 2015. I do have glitches on both, which I can either work around or do not consider game-breaking.

     

    @justspace103:

    What is your OS version and your Mac model?

    Did you do a fresh install or update a previous version?

    Steam or KSP store or ___?

    Modded or stock?

    Do you use saves from previous versions?

  9. Currently I can compare two MacBook models side-by-side.

    I experienced the glitches described by OP on a MacBook Pro (Retina, 15-inch, Mid 2015), Intel Iris Pro 1536 MB, OS X El Capitan 10.11.4.

    In the VAB and the SPH the flag shows oscillating glitches, in the SPH the lines on the ground as well.

     

    These glitches do not appear on another MacBook Pro (15-inch, Mid 2012), Intel HD Graphics 4000 1024MB, OS X Yosemite 10.10.5.

    (This one doesn't like activated PPFX, KSP then crashes when loading a savegame and has to be force-quit.)

     

    KSP is the same on both: Build 01230, no mods, fresh install, nothing transfered from other installs.

    The graphics options are equal on both:

    Scenery options max

    Rendering options max, everything active

    Video is windowed 1280x800, 2xAA, V-Sync every V-Blank, FrameLimit Default, PixelLightCount 16, ShadowCascades 4

     

    Experimenting with the settings doesn't remove the glitches on the Retina-Iris-Mac.

    I will attach logs from both machines soon.

     

    I pasted logs, both from the Retina Macbook showing the glitches.

    KSP.log http://pasted.co/4fc7275b

    Player.log http://pasted.co/c8c55b37

     

    If you need additional information, let me know

×
×
  • Create New...