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seamus2849

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  1. Thanks for the quick post and great math! I plugged that in and the does provide a reading of my vessel current latitude, but I have to add "ship:orbit:" in front of the argumentofperiapsis and inclination in order to get a readout. Am I doing it wrong still?
  2. Looking for some help as I am trying to write some ascent and plane-change scripts. What I want is for the craft to burn until the apoapsis is located directly above the equator. I have been doing some basic research, but I am brand new to KoS and computer language in general and having some tough times. Here is what I have been trying: //First I tried the general POSITIONAT(SHIP, APOAPSIS), but then saw a negative return on the Y, //so I tried to minus the SHIP:BODY:POSITION to get a good value, but then realized the Y value it returned was not a readout of the latitude //I then tried this, but again, to no avail SET varname TO POSITIONAT(SHIP, APOAPSIS) - SHIP:BODY:POSITION. WAIT UNTIL varname:Y < 1000. LOCK THROTTLE TO .2. WAIT UNTIL varname:Y < 100. LOCK THROTTLE TO 0. Does anyone know a better way of telling KoS what my future latitude will be at Apoapsis? (while burning)
  3. Hey everyone, I am playing KSP on 1.12 with about 100 mods and it runs great (only about 55 add parts, and most are slimmed down). However, I have a problem with procedural parts. Every part in the pack appears in the editor and performs as advertised with the exception of the Procedural RCS tank. The RCS tank will not even appear, in sandbox or career mode. I thought it might be because real fuels is blocking it? There is the file in Procedural Parts which gives the liquid fuel tank the parameters it needs for real fuels, but I didn't see anything for the RCS tank. Any ideas on why this is happening? Thanks.
  4. Does anyone else get problems with KSC Switcher and Dark Multiplayer? Meaning you are not able to switch sites and you are stuck in Cape Canaveral, even if you last saved at a different location (Baikonur for example), when you re-load from a flight it moves you back to the Cape and you cannot switch to any other site unless you edit the save file. I have this issue on a clean install with only real solar and DMP. KSC Switcher works perfect until I install that mod.
  5. Hey Munseeker! Are you still active on here? Or does anyone know if somebody else has picked up development of this mod?
  6. I have installed this mod (direct from GitHub release v11.0), along with RSS, and RemoteTech. All mods are working great, except for RealFuels the engines still use LOX. The tanks can accept any fuel, but none of the engines took the new settings. Any ideas as to why? ***********SOLVED************* Yea.... so.... found the problem... BTE... (Between the Ears). Forgot to install the engine config. Working great now!
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