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crazygerbil

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    Bottle Rocketeer
  1. Perhaps, I shouldn't double post, but eh, It's my own thread, and this information is FAR too important to get confused up with my confusing stuff. (there I go again(and there(and again(... ( >)))))) (lol sextuple chin) I UPDATED THE ORIGINAL POST, WITH NEW INFORMATION AND FIXED LINKS, NO NEW FEATURES, SORRY, MAYBE SOMETIME IN THE NEXT 72 MONTHS, MAYBE btw, simple testing suggests that this plugin/part work "perfectly" in 0.17
  2. I in fact did license it as BSD for that reason, and would be very interested in such a plugin. EDIT: (I'm sorry about that sentence structure, really, it's even hard for me to read it. I'm not sure exactly why it is incredibly hard for me to read it the way I wrote it, but suspect it may be because you so commonly see that meaning broken up as "I did, in fact, license ...")(also, sry 'bout teh engrish wrant, btdubs)
  3. I\'m wondering how you were doing it by subclassing ASAS, but the way I normally do it is: protected override void onPartFixedUpdate() { if (UnityEngine.Input.GetKeyDown('<a letter>')) { //do stuff } }
  4. Now with rebindable button! (it's in the part.cfg) (also, the part.cfg that the part I included has rebound the button to 'b', so don't get confused (this is despite what the part description says)) and now: it should properly set the new stage so that there are no empty stages when you press the button(v0.3) see post #13 in this thread for a custom look for this decoupler part that actually makes it distinguishable from the stock part
  5. Insane Rodent Industries Incorporated's Premier product: The Escape Decoupler (v0.3ish (the pictures are from v0.1 (no idea why the first picture didn't survive the forum transition, but the rest did (well, actually, I know what was causing it, and have now fixed it, but still don't know why only it broke)))) ((this is about to be wrong) For those desiring later versions that are more likely to save the pitiful lives of your crew in case of emergency, look at the second post in this thread ([/end wrongness] that was wrong and won't help you find the files, they are attached to this post (the second post does contain useful information))) Created by the brilliant, the outrageous: crazygerbil! Licensed under the BSD license, as if he cared. IRII is pleased to inform you that they have been pleased to be informed about the fact that this should work perfectly in newer versions of KSP. IRII apologizes if this is not factual. .7z.txt and .zip.txt is attached (might have to log in to see it?) (yep, that's right, cheating the system, I'm doing it) "So what is this strange, awkward .[7]z[ip].txt thingy?" you ask, "I'm cheating the new forum's attachment regulation system, the old forum let me just attach them, but the new one has file size limits on things that aren't '.txt' (and doesn't even accept .7z). So, just remove that silly .txt from the end, and use it as a normal compressed archive. (note that in windows I believe it hides the .txt from you by default, but there is an option in control panel's "folder options" link that stops windows from thinking that you want such things done for you)" The AWESOME, THE GREAT, THE [absolutely frakking insane] CRAZYGERBIL replies. If it really matters, you could download the files from here: http://calpoly.edu/~hhhall/IRIIEscapeDecouplerv0.3.7z and http://calpoly.edu/~hhhall/IRIIEscapeDecouplerv0.3.zip I just ask that you not be a particularly annoying idiot or a malicious jackass. Also, expect these copies of the files to die in a fire in 1 to 4 years. (don't worry, I just checked and I don't think I'm violating Rules Addendum: 25JUL2012 "Profanity", in spirit, at least) (these compressed archives, which we've had some cheerful badinage about (with so many p(a(r(e(n(t)h)e)s)i)s, too!), includes a plugin.dll, source.cs, example.craft, escapeDecoupler.partfolder (note: not actually what the files are called)) 'Why doesn't he upload it to a filesharing site?' you ask, 'because he is far, far too lazy[ed: prolly a typo, think it was meant to be 'crazy']!!' he answers! Wait, you actually wanted to know what the plugin/part is? BAH! fine. This brilliant product will save many a Kerbal's life due to it's amazing brilliance! Simply place this emergency decoupler below a escape engine (or any part really, but only guaranteed to work fully for solid boosters (was tested to work with liquid fuel engines and will work properly, but be aware that this does not have quite the same effect as your throttle is not affected by this procedure (solid boosters don't need throttle))), press the (was once 'g' is now 'b', see following parenthesis)((rebound to 'b' and rebindable via part.cfg file) in later versions only (>=v0.2 (though the old versions are not readily available anymore, so probably not something you have to worry about))) key to ignite the engine and decouple the unnecessary parts of your craft, and speed away from the expanding inferno below you! Here is an example flight: Pre-flight completed, ready to launch! Launched, But OHNO! something horrible has gone wrong! Quick! use the 'IRII Escape Decoupler'! Yes! We are Saved! Watch as that silly other part of the rocket heads off to CERTAIN DOOM! a normal decoupler separates us from our escape booster, we parachute to safety, And the day is saved, thanks to the IRII Escape Decoupler!! (note that many a Kerbal has died in bringing you this fine piece of safety equipment)
  6. crazygerbil

    Oops...

    I don\'t think saying I\'m sorry is going to help me with this one, is it? :\'(
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