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Damon

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Everything posted by Damon

  1. More work done! Haven-1 IVA is getting along pretty nicely. Really fun to fly around using the FreeIVA mod! Also, work has started on Dragon, with a new trunk and heatshield done!
  2. I think you have to manually edit the config files and put the color values there. Saving in to an existing setting does not always work. It’s an issue with KK.
  3. Interesting, will take a look at it!
  4. Currently working on the IVA for Haven-1. Should be done in a week or two. Then all eyes on Rodan. Still planning on releasing version 7 in september!
  5. The RO configs are pretty old and I should probably remove the link for now. With Version 7 in the works, I hope someone will make it available for RO as well. I'm not good at making RO configs so any help would be appreciated as well! For now, I have to say that TE for RO is not fully supported
  6. As noted on github, the plugin is still a work in progress. A lot of features are still missing/unstable. So please use the git version at your own risk and don’t use it in your precious save game
  7. There will be a separate download that includes the real logos with an MM patch. But its going to be a while before a full release is ready. Everything gets revamped!
  8. Will start once I finish Ghidorah, after that I will be starting on Rodan and yeah I plan on adding chutes!
  9. You need the stock chutes. Currently, Rodan doesn't come with build in chutes. As for the deorbit burn, you can right click the command pod and activate the forward RCS. That will activate the four RCS ports on the front!
  10. Yeah, the 4 at the top of dragon are for de-orbit. But the draco thrusters can do it faster
  11. Oh yeah, the whole thing is called like that but I will just revamp the current one so it looks more in line with how it is IRL + make the other pads!
  12. Yea, you should be able to build a new base on a planet. Although I am not sure if the ksc view will switch to that planet. You might have to ask it in the KK thread. You can enable recovery settings and select a range. Then when you recover a vessel, it should get funds. It’s all in the KK static menu when placing statics. I am not sure if you can change the clouds coming from the pads. KK made it work, not something that can be added to the par separately. You have to ask them if volumetric clouds is possible.
  13. A revamp but the models are completely new and crafts will break. But I think you can still open the craft files but some parts may not be where they should!
  14. Good question! I am pleased to say that I AM BACK! We are in the process of revamping all the parts. And I mean all.. I've been quite busy with Falcon 9. The octaweb and tank is getting along really nicely and I am very happy how it turned out! This will also see a new soot system that *hopefully* helps getting more detailed soot layers and save file sizes. I am also very happy to have @DylanSemrau working alongside me in getting this massive revamp done. He has been quite busy modeling the new Cargo Dragon and it looks absolutely stunning! I am posting most of my progress on my Discord so make sure to check it out! (Link in the OP). This is all for V7 of the mod. It will take some time but the wait will be worth it!
  15. Hey! That’s not good! Did you replace the part first? Because I have a suspicion that the legs are kinda broken on old craft files. I did some falcon landings and I haven’t noticed anything dramatically. Can you tell me how heavy and how fast you were going? This so I can test some stuff!
  16. KRE v2.9.3 has been released with the following bug fixes: - Falcon legs don't jiggle anymore while a craft is landed! Download from SpaceDock or Github
  17. I managed to fix the jiggle bug on the Falcon legs. I will bring an update out this weekend!
  18. Ah yeah. This is a bit confusing! But I made it a loong time ago so I was probably just happy to share my KK files hah
  19. Yeah. I have tried various fixes. I hope KSP2 will have better leg stability!
  20. Part modding support is still not great. Even with the third party mod loaders, any info on shaders, part modules etc are missing. I hope IG will release their part modding support sometime this summer. I wouldn’t get my hopes of good part mods anytime soon
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