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Damon

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Everything posted by Damon

  1. You are probably using some type of fuel mod. Make sure you are using the correct versions and the correct combination of mods.
  2. Tundra Exploration V4.0 is out!! This update includes the following: - Added white Octopus variant on Ghidorah 9/Heavy - Added Rideshare adapter variants (Many thanks to @Beale for figuring out the best way to make these shiny parts!) - Added Waterfall to Haddock RCS puck - Revamped all Mothra One parts ( Many thanks to @Zorg for making Waterfall plumes for Mothra!) - Revamped Ghidorah 9 Mvac engine (Many thanks to @DylanSemrau for giving me some inspiration to remodel Mvac) - Revamped Ghidorah Heavy Nosecone - Revamped Ghidorah Heavy Decoupler - Revamped Ghidorah 9 Fairing half - Fixed TPA naming issue on Ghidorah Fairing - Fixed naming issue on Gojira SNX Legs - Fixed M1D displayname - Fixed soot on Ghidorah Heavy Nosecone - Fixed Rodan trunk node not showing up on cargo side - Fixed Waterfall plume during center engine only mode on the Gojira SH engine cluster - Fixed Mothra Interstage node offset - Fixed Ghidorah Heavy sideboosters flipping during descent - Fixed Gojira RCS plumes not showing up without Waterfall installed - Fixed duped texture files in Rodan folder - Attempt to fix Rodan re-entry angle - Removed Gojira Mk3 parts completely - Updated Category tab - Updated Tweakscale config - Updated Cryotanks config (Thank you @JadeOfMaar) - Updated craft files Download links in the OP! Happy launches!
  3. Oh my mistake! TE v4.0 should be compatible with 1.8.1. I haven't tested it myself but I don't see a reason why it shouldn't work!
  4. I don’t make the RO configs. But Nessus was working on it while ago but it takes time to get everything working correctly.
  5. I never used FAR before. What should I change to make it compatible again?
  6. This has been asked a lot lately.. We are working on it. It takes a long time to make the configs that work.
  7. Yes! Although not all the new parts will be supported. We are working on updating it! If you look at the roadmap, a Gojira (Starship) revamp is planned. All the new details and features that the current Starship has will be implemented.
  8. Must have miss-clicked! But I wasn’t planning on doing it anytime soon. IVAs are still a pain to make and a very small % of users actually uses them. If you install MAS mod my IVA still works decently enough!
  9. I’ll see what I can do to reduce this problem in the future If you look at the roadmap, I have still some work to do before I will start with the Gojira update. I cannot give any timeline as to when that will happen.
  10. TE does not support FAR regardless. Too many things go wrong and so far I haven´t seen people making configs to support FAR.
  11. Since you are quite new to the forums, please read the following before posting bug reports: https://forum.kerbalspaceprogram.com/index.php?/topic/163863-how-to-get-support/
  12. I'm sorry, I don't have a clue what is going on there. Did you ask in the CKAN thread? Done! It's currently on my github page. Will be included in the upcoming TE v4.0!
  13. Okay so where exactly do I need to put `engineID = CenterOnly` ? I'm sorry but I can't help you with older versions of KSP and TE. Go to the main menu > Settings > Graphics > Make sure the Reflection Refresh Mode is on. RO patches for later KSP versions will come. But with the new Starship design it takes a lot of time to balance it. Nessus is working really hard. I can't give you any timeframe when it will be finished.
  14. Not really something I want to make. KK made a more realistic dragon you can use which does have chutes! I am currently not planning on making the lunar Starship since it is still in its early stage. But feel free to ask away
  15. Well, the problem is that I am not going to touch Starship for a while. I have many things on my roadmap I would like to finish first. Starship revamp will come later.
  16. I already mentioned this in the past. Just put some tanks inside the starship fairing.
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