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Damon

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Everything posted by Damon

  1. The Starship controls are changed. It works much better now in stock but it needs way more tweaking. FAR is still not supported by default.
  2. I don’t think you are able to set new action groups after launch. I think that has been a new feature in like 1.9 or 1.10?
  3. TUFX mostly! And the beresheet lander launched on a F9 so.. I am still working on Mk5. Although these new updates have been finished already and I didn’t really saw a point in waiting much longer
  4. Tundra Exploration v5.0 has been released with A LOT of new stuff! Many thanks to @ValiZockt for making many new plugin additions to improve the gameplay experience. Version 5.0.0: - Added Gigan XL parts - Added TundraExploration.dll plugin by Vali - Added ModuleTundraRaptor to gimbal out of the way (action group) - Added ModuleTundraRCSAnimation for your every day warning needs - Added ModuleTundraEngineSwitch for all your 3 engine landing needs - Added a new decouple module for your Ghidorah Heavy decouple needs - Added a new plugin to actuate Gojira fins - Added new soot levels on Ghidorah - Added waterfall configs to Rodan - Added real names config by Jeronimo - Tweaked Gigan solar panel colors - Tweaked Rodan docking port texture - ModuleSootyShader is now ModuleTundraSoot - Fixed Falcon 1 fairing side tech tree to Basic Rocketry - Fixed Rodan re-entry orientation - Removed Mk3 stuff from configs - Removed old plugin Download links in the OP. Happy launches!!
  5. Yes, but still has its issues. Although I rather ask people to join my discord since most of these beta tests are done there. Github stuff are usually half broken until a day before release
  6. Beta's are there to be tested. Not to use in your every day save game. Things can and will break on github from time to time. So be aware of what you are doing and don't forget to make back-ups.
  7. Beta's are there to be tested. Not to use in your save. Things can and will break on github from time to time. So be aware of what you are doing and don't forget to make back-ups.
  8. Make a clean craft file. It’s from Benjee Do you have animated decouplers mod installed? Sadly it is not an option in staging. You need to right click the part and then decouple.
  9. Dragon XL is supposed to launch on Falcon Heavy. So it makes sense to fly it with Ghidorah Heavy. The panels clip only a tiny bit. They are free from any colliders as far as I know. They don't rip off at sep while the vehicle is accelerating. Make sure your docking port is clipped enough inside the nose of Gigan XL. That will give you enough space at the top.
  10. Not at this moment. This mod has been on hold for a bit due to lack of KK updates and personal interest. But I want to continue working on it soon!
  11. Best to remake the craft file or get the one that comes with the mod. That should fix it! BFR tail is there because apparently people use it for stuff. Starship RO configs are in work but it is a slow process
  12. The GH logo is only on the interstage! What parts are you missing? Introducing, Gigan XL! A new spacecraft that will make its way to Tundra Exploration! Gigan XL will come in V5.0. I don't have any release date planned because I want to add a few more things to v5.0 before I release it (see roadmap).
  13. We haven’t seen any visual renders from SpaceX themselves so I’m not sure what their plan really is. Hopefully by the time I will start revamping it we know more I need more info. What part? Got smokescreen and waterfall installed or just waterfall?
  14. Intentional. Look at the official renders on the SpaceX website. This model is made in 2019 anyway so it is pretty old.
  15. On my end it looks fine when using the 2.5m scale!
  16. Current SN Starship looks horrible. I need to make a better one that isn’t rushed.
  17. Tundra Exploration version 4.1 is out! - Added Ghidorah Extended Fairing - Fixed ModuleCargoBay in Ghidorah Fairings (Thanks @JadeOfMaar for helping me out on this!) - Fixed Ghidorah Fairing Adapter size order - Fixed black raceway on Block 5 GH interstage - Fixed Mothra Interstage tech tree - Fixed Mothra Payload Fairing connection issues - Updated Categories.cfg I also added support to this wonderful mod! Happy launches!
  18. I see, but it's not exactly how I thought it would work. The `subchange` here is literally just a syntax to the `change =`. What I would like to see is that within the `CHANGE` syntax I can put a lot of `change = ` so the list looks like I described in my first comment. So: Fix * Fixed issue 1 * Fixed issue 2 And not like this when I use `subchange`: Fix * Fixed issue 1 - Fixed issue 2 Hard to describe but I hope you understand my description.
  19. @HebaruSan, Is it possible to add more `change =` to a `CHANGE`? For example: CHANGE { change = Added feature 1 change = Added feature 2 type = Add } CHANGE { change = Fixed bug 1 change = Fixed bug 2 type = Fix } At the moment I have to list my fixes in separate `CHANGE` which gets annoying when you have a long changelog. Is this something that is possible or has this approach been considered?
  20. We removed it when you install Mechjeb. People complained a lot when it spooled up and they couldn't land with just Mechjeb.
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