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revenger

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Everything posted by revenger

  1. Great...that's what I prefer.
  2. I'm also using mod Landing Height Display to standard display height above terrain, which is of course different than altitude. I would prefer the 'altimeter' to use the same. But I can imagine not all would like that. So perhaps a settings to choose what you want would be nice.
  3. May i make a suggestion for the altimeter? What about using color for scale. So using Red, then altimeter is scale 1 (1..10. Orange for scale 10 (10..100), Yellow for 100 (100-1000), Green (1000..10.000), etc....
  4. You're welcome. Testing the crash animation, was with a simple rocket, no changes in root object, just a pod, fuel and a engine. No "control from here" action.
  5. Tested the altimeter. I personally have some doubt with using a logarithmic scale. On a faster parachute descent 8-10 m/s, 1 and 10 meter, are so close, at first it seems it is not working, and the on landing they are not lit anymore. I guess it will depend on the usage, if this is usefull. Perhaps on very low altitude flight, but then i have no time to see if i'm flying at 1 or 10 meter height ;-) Splash animation is working correctly. Out of control animation is only working with a probe. When using a manned pod, animation is not triggered when out of electricity. I was not able to get an animation on a crash (pod destroyed).
  6. In 1.1.2 mod is working again.
  7. KSP 1.1.1 broke this mod. KSP Logo is shown on keyboard, but controlling a rocket still shows logo.
  8. Nice! I found out why resources where not displayed as empty per stage...was using a aspergus design. Would also be nice if all keys where lit in one color as soon as you need to type anything in in KSP (rename vessel, save game, etc.) Keep up the work! Really enjoying this mod! Remko
  9. Bought a Logitech G910 first for the Logitech RGB Control mod, but that logitech gaming software had audio issues for me. So I bought a Razor BlackWidow Chroma keyboard instead for this mod. I would suggest to make L key orange lit together with both Alt (only left one is lit). This would make it clear that L is also part of the RCS thrust control like the other keys HNIJK. Took some time before i figured out the resources part. Is it corect that 1, 2, 3, Ins, Home, Page Up keys are not used? Further when the resource at that stage is empty the NumLock and 7 are still lit (only out in last stage when resources are completly empty). Really love the way the lights work with KSP, and why I got an RGB lit keyboard :-)
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