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marsfan

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  1. I am in the process of reworking what mods I have installed, and I realized that a good number of mods tend to store data about themselves in the persistent.sfs save file. How would I go about removing this stuff from the save file, as I have noticed that sometimes the game hiccups and throws errors in the log if it tries to use a plugin to parse something it does not have installed anymore. On a related note, is there any sort of documentation on the structure of the save file? I have wanted to learn more about the internals of ksp, and so far this has proven to be a bit of a wall.
  2. Once again I screwed up on what I meant. I meant I would upload them on this specific thread for you to distribute. Just trying to lend a hand.
  3. Ok cool. I might look into nodes, will upload modified files if I get it working. Looking at a USCG Hercules vs a Spartan (USCG is getting those btw), the C-130 has a little bit more "flatness" to the cockpit. I have no problem with the current cockpit design, just thought I would point that out. Sorry if I sounded demanding.
  4. Pretty awesome mod, but I do have a couple of questions. Everyone else seems to have larger superstructure sections, and a gantry crane. am I missing something. Also, can more parts be fitted with attachment nodes instead of surface attach? It will make building easier. Oh, and the cockpit for the C-130 looks more like one for a C-27. Just thought I should point that out.
  5. Help me out. Is @HarvesteR leaving squad or just KSP? If he is leaving both, where will I keeptrack of his new project? anywhoo, best of luck @HarvesteR, I'll never forget you.
  6. I know this has probably been asked before, but my google-fu has failed me (must seek my inner spirit to regain, oh well). What has been confirmed to work on 1.1? I know that fixes have been found for the space station pack, but what is the status of the vehicles pack?
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