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Jollyfellow

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Posts posted by Jollyfellow

  1. It would be very helpful to have parts that work as thrust diverters and tubes so that we can move air to other parts of aircraft. A good example of this is with jets like the F-35B (can be seen in this video https://www.youtube.com/watch?v=woBLPwEmQW8), where tubes are ran out through the wings for roll control. I know this could be difficult to do, given the physics engine, but I was thinking that you could attach them directly to the end of an engine and simply make the thrust come from the end of the tube. In order to balance them in terms of power, perhaps they could have a loss in efficiency; such as having them give ~80-90% of the overall thrust?

    Thoughts?

  2. One of the first things I tried to do with the Breaking Ground is make a quadrupedal robot in a similar fashion to BostonDynamics SpotMini.
    It... works.
    Barely

    This version has a "Stand" and "Walk" function, with work-in-progress "Sprint" function. It's almost uncontrollable without reaction wheels, but that's likely due to poor programming on my part, of which was a pain to do.
    The main issue with this style of quadruped that I found is that the servos don't move quick enough to get any decent speed from it, though it does still work.

    Here is a video showing it walking:
    https://youtu.be/QLtOllMOOuU

    The craft file can be found here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1769266564

    If anyone can make it work better, I'd love to see it!

  3. So I had a thought today, "Would mecanum wheels work in KSP?" The answer is:

           Yes. They do, in fact, work.

    For those wondering what mecanum wheels are, they are wheels that allow lateral (sideways) movement. They are wheels that are made with smaller wheels/rollers around their circumference of them, canted at a 45 degree angle from their center axis.

    I made a short video demonstrating a drivetrain in KSP using them:
    https://www.youtube.com/watch?v=UbCuh1aUn1o&

    I'm not entirely sure what applications you could use this for in KSP, but it is interesting that they work in the game, and I thought I would share that.

    Have fun!

  4. Stock Actuation Challenge

    This challenge focuses on making craft with stock actuation (ie. pivoting wings, engines, etc). Craft will be judged based on functionality, cleanliness (how well hidden the actuation is), and craft aesthetics.
    Rules:
     - Craft must be entirely stock (Other mods are acceptable, but the craft can't have modded parts)
     - You must have fun (Sorry if this disqualifies anyone)
    (Rules subject to change)
     - Photo or video evidence of actuation must be submitted, as well as the .craft file

    Example:
    My examples for this challenge include my two VTOLs.

    F-35

    https://imgur.com/a/vYh6AxP
    This craft features a pivoting engine in the rear that allows you to go from VTOL to horizontal flight almost seamlessly in either direction.

    https://kerbalx.com/Jollyfellow/F35

    Silver Falcon

    https://imgur.com/a/TPE8vPd
    The Silver Falcon uses the F-35s engine, and instead of just having AIRBRAKES and elevons open to allow the front engines to provide lift, it has a shell that moves backwards using landing legs and an I-beam slide.

    https://kerbalx.com/Jollyfellow/Silver-Falcon

  5. 57 minutes ago, DarkOwl57 said:

    hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha. If a painted F1 car wasn't allowed, chances are a hovercraft won't. just saying

    Eh, I figured that I've done it before and was successful. Just as long as it stays on the ground either all or most of the time, and never gets higher than a few meters off the ground, and it's completely stock, I think that'd be somewhat fair.

  6. Ejector Seat Challenge

    This challenge is focused on making an ejector seat. The goal is to eject a kerbal from a jet/plane at the highest speed with the kerbal surviving.

    Rules:
     -Kerbal(s) must be in a command seat when ejected.
     -Command seat must be ejected with the kerbal in it.
     -Kerbal(s) must survive ejecting and landing.
     -Must stay within Kerbin's atmosphere (70km and below).
     -Mods are allowed.
     -Proof must be shown. Screenshots accepted, video encouraged.
    (Rules subject to change)

    Points:
     -"Mach X": Have the highest eject speed +250 points
     -"Sonic Boom": Eject over mach 1 (340 m/s) +100 points
     -"Passenger plane": Eject more than one kerbal +10 points
     -"52 kerbal pickup": Eject each kerbal separately +10 points
         -(only with "Passenger plane")
     -"Guess how many are in the jar": Additional points for each kerbal +3 points per kerbal (over 2 kerbals, max 45 points) 
         
    -(ie: 17 kerbals total = +45 points (3 points x 15 passengers = 45 points)
     -"Are you sure this is safe?": Eject kerbal(s) from above 50km +25 points
     
    -"Mass destruction avoided": Plane/jet survives landing +20 points
     
    -"I can math!": You did the math so I don't have to! You get a star! +5 points
     -"You monster!": Loss of points for each kerbal killed -5 points per kerbal killed

    Additional points may be awarded after your run. This is voted for by me and possibly by everyone involved via poll. Do not add these in yourself.
    -"Kerbin Kosmetics": Have the nicest looking plane/jet +50 points

    (NOTE: Points don't count unless at least one kerbal survives ejection and lands safely)

    High Speeds (Stock):
    1. 1930 m/s - Sivonen
    2.
    3.

    High Speeds (Mods):
    1.
    2.
    3.

    Scoreboard (Stock):
    1. 375 points - Sivonen
    2.
    3.

    Scoreboard (Mods):
    1.
    2.
    3.

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