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Jollyfellow

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Everything posted by Jollyfellow

  1. Alright, I now have my ASC-II Jets and variants completed, I feel bad for anyone going against them.. Just kidding, I'll probably get creamed...
  2. I don't know, but I've reached 33 in these three days... so... I'm on track, I guess. Yeah... I just went back to look at rules... I feel stupid now. However, it brings up the question about the 30mm cannon. Is that okay, since it's technically a fixed turret? Or am I just asking stupid questions by now?...
  3. Okay, I guess that's fair, but cannons are still okay, (since they can't really move), right?
  4. But... wait... Lasers are easy to defend against, why not just make lasers have a short range/range limit so that they aren't super OP?
  5. NO! But... that just leaves cannons and missiles... Huh... Now I have to change my variants again...
  6. Huh... Probably another reason for turrets being banned. But radiator panels still protect well against lasers, so keep any armored variant. *SIGH* I just saved a jet variant as my main jet... AUGH
  7. But... that would be the point. Turrets are banned because they're hard to defend against, but lasers aren't because they're easy to defend against...
  8. Because they're lasers... They shoot light, not bullets... Plus I think @inigma would mention specifically if lasers were banned. (Which I don't think they should be because there are easy ways to protect against them).
  9. That's not official... is it? And yes, because they're not counted as turrets, I don't think.
  10. Yeah... Have fun! Hurray! I'm now at 20 BDA parts. It'll really be an interesting battle...
  11. But... Lasers aren't banned... Turrets are. @inigma I agree with Dman, I think it should be a 300 part total, but I will try to get my ASC-II jet(s) down a bit until then. Dang... Still stuck at 22 BDArmory parts.... *sigh*
  12. @JollyGreenGI Okay, so I did some testing with your Matadors, my jets won 2 out of 3, and you won one, I would recommend making some changes if you're going to re-enter them (especially because I basically designed mine to beat yours), or making a new jet. It was fun watching them battle, and I was actually rooting for the Matadors in the third match, luckily they won, so it looks like they have a good chance. Nice job designing your jets, and thank you for letting me use them!
  13. That's the problem, neither I, nor the AI can shoot them if something else is selected before them...
  14. Not at all, they'll follow where the AI is aiming, but just won't shoot, no matter the distance...
  15. No, even after switching back, it can't use them. This is why I am confused... If any other weapon is used before them, they can't be used and are completely disabled.
  16. Yes, but after something else is selected, even if the AI is using it, it won't work again...
  17. Okay, so I'm having problems with my Vulcan Turrets, as they only run for as long as they're deployed, and if anything else is activated, they don't work again, but they have plenty of ammo... What am I doing wrong, here?
  18. Just putting it out there... My ASC II Jet name(s) is NightJar-X4 and/or NightJar-Z4, the names are a hint as to what they are...
  19. @inigma You should start ASC II on May 1st! And probably start the thread now (if you haven't already), that way people know when to have their jet by; because I know I'm testing mine right now.
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