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EstebanLB

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Everything posted by EstebanLB

  1. Quick question, what is the EVA pack for and how do we use it? Is it like a KIS EVA canister but half fuel?
  2. small suggestion, can you make a Mk1 cockpit balanced with the stock part and without the nosecone? You have one like it, the business one but with two crew, wich to be honest is a bit OP, both Mk1 stock cockpits have space for only one crew
  3. I'm just looking for a Mk2 bicoupler that has only liquid fuel, as it is missing from stock(Wich is needed) Does this mod have that? i didn't finde one on the list or the album
  4. The DSN is the base at the KSC, the final destination of the comm link. It is upgradeable to three levels
  5. Quick question, I have no mods that use a modded resource, BUT I do have installed the Comunity Resource Pack because CKAN installed it for some mod, (Or it was suggested perhaps, I didn't pay attention), my question being, is that the reason I see all the modded resources related parts of this in my game? I only have KAS and KIS
  6. Voilá, it was that indeed Thanks for the help!!!
  7. I've just noticed that version 1.2 has this line in the changelog: *Camera can now be pointed at parts, not just vessel center of mass. Have anyone seen that option in the keybind or knows wich is it? It's escentially what this mod does but a bit less
  8. I'll try that then and report. I have no mod that adds contracts, except SCANsat that add it own minimal set of contracts, I think
  9. That wouldn't be the case I think, because the windows display just fine in all other scenes, the VAB, KSP main, etc
  10. Is this still working? I press it and nothing happens
  11. Hey liniuxgurugamer, is this mod working fine with 1.2.2? Just found out it is, thanks!
  12. That's the one, thanks!! Action groups are limited to the VAB level, so I have only the defaults wich I already use for the expected parts
  13. Oh, ok. That will solve a tension problem, but what about compression?
  14. Hi, if I'm not mistaken I once saw a mod that allowed to control those little parts that were hidden inside bigger parts, like antenas, science equipment, command drones, etc. Does anyone know a mod that does that? I couldn't find anything Thanks
  15. Not quite, I don't see much tecnological complexity in a strut. And another thing, why is the EVA strut wayyyy stronger than the vanilla one?
  16. I'm still having problems, The button doesn't open the list neither on normal view nor the map view. It was working fine until 1.1.3
  17. I'm having an issue with the 1.2.2 version. This is my mod setup Currently, only on the map screen I see the new textures, but during flight, I only see atmosphere and what I think is debris, the actual Mun surface is invisible Tried both low and high resolution versions and latest Kopernicus
  18. Is it compatible with Contract configurator?
  19. Suggestion, EVA Trusts and Fuel transfer should be at the same tech level as the vanilla ones, why are they higher on the tech tree?
  20. I'm having a problem with the mod now, it works everywhere, except during flight. The button doesn't do anything Update1: Uninstalled the toolbar addon but I'm still having the same problem
  21. Hi, I just installed this mod. Quick question, why does it include useless parts like food,basket ball, gold club, etc? I though this mod was just an inventory mod with tools to attach parts on site
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