QiJian

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About QiJian

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    Bottle Rocketeer

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  1. Sometime the contract generates kerbin instead of Earth, even the storck one. Maybe you can look into it.
  2. Great mod! Replaced RSS at the first time. Can't see Mars from earth orbit useing telescope from Tarsier Space Technology with Galaxies mod. Moon is ok, no problem in RSS.
  3. Another trque added patch for probes(also command pods) which don't have reactionwheel module. Difference between this one and @Alshain‘s Add Limited Torque to All Probes : This patch supports all mods and SAS module is also added. @PART[*]:HAS[@MODULE[ModuleCommand],@MODULE[ModuleSAS],!MODULE[ModuleReactionWheel]]:FINAL { MODULE { name = ModuleReactionWheel PitchTorque = 3 YawTorque = 3 RollTorque = 3 RESOURCE { name = ElectricCharge rate = 0.01 } } } @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleSAS],!MODULE[ModuleReactionWheel]]:FINAL { MODULE { name = ModuleSAS SASServiceLevel = 1 } MODULE { name = ModuleReactionWheel PitchTorque = 3 YawTorque = 3 RollTorque = 3 RESOURCE { name = ElectricCharge rate = 0.01 } } } Ispired by @Alshain‘s Add Limited Torque to All Probes.
  4. Why is it not complete? http://i.imgur.com/cOsI0La.png http://i.imgur.com/tHLk7kB.png 56Km isn't close enough? Please help, thanks!
  5. The dark side of the rocket does not have any light, in the daylight on Earth. http://i.imgur.com/MLcGjS4.png?2 http://i.imgur.com/2k8c3Ns.png I've changed the following,same problem. Anyone knows how to fix it? Thanks!
  6. Maybe the command pods need to add KerbalNet compatibility. Some parts(Solar Panel、Chute etc.) need to adjust their category. I've made some adjustment for playing 1.2 before you update it officially and no issues indeed. Great mod and no rush for the update! Ignore my poor English.
  7. Something is not right with “SpaceY R7 "Super-Ratite" Engine Cluster”. I've checked the relevant “mu、dds” files, seems all fine. Reinstall doesn't help. Anyone else has this problem?
  8. Where can I get it?????????????????????????????? If the launch base is tweakable,that would be amazing.
  9. I deleted “force-d3d11”, problem solved. :) Does SSRSS Compatible with d3d11?
  10. Thanks for your great mod! Could you help out? Game crash when loading, dont know why. :( Here is my KSP.LOG.