Brutwarst
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
Brutwarst replied to nightingale's topic in KSP1 Mod Releases
Yeah, I think I'll just resort to doing that. Thanks a lot for your help!- 692 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
Brutwarst replied to nightingale's topic in KSP1 Mod Releases
Alright, here's the log. Had to split it into three parts due to pastebin's size limits. Part 1 https://pastebin.com/YLF8qAbf Part 2 https://pastebin.com/Z2azXPF6 Part 3 https://pastebin.com/BcaCPTaG- 692 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
Brutwarst replied to nightingale's topic in KSP1 Mod Releases
Thanks. This is what it says about crew capacity: name = HasCrewCapacity id = HasCrewCapacity state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = Tourism.Tourism_Casino title = Crew Capacity: At least 100 notes = completedMessage = fakeFailures = True allowStateReset = True failWhenUnmet = True minCapacity = 100 maxCapacity = 2147483647 So it seems like it should accept 100. I can't decipher from this why it's labeled incomplete. I took the entire text of the contract and put it here in a pastebin: https://pastebin.com/AQUSCaR6 Is there any dead giveaway here that tells us why the contract is not completed?- 692 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
Brutwarst replied to nightingale's topic in KSP1 Mod Releases
Hey, I am doing the space casino contract. Pretty sure my casino has everything it needs, but the contract does not complete. It seems crew capacity is the issue somehow? I have 24 hitchhiker storage containers and two Mk1 crew cabins. This crew capacity should work out to be 24*4 + 2*2 = 100. Is it possible that the contract actually wants >100 and not ≥100 as it implies in the contract? If not, what do you guys reckon the problem is? Screenshots of my space casino: https://imgur.com/a/QOjDZHj- 692 replies
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