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SpaceEnthusiast

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Posts posted by SpaceEnthusiast

  1. Hey guys, I've been wanting to increase the difficulty of Kerbal Space Program and I've decided to make everything a tad more realistic. I've been looking around the forums for the past week trying to figure something out. I want to change the Kerbal system to the Solar System for which I'm obviously going to use this mod. But I don't want to have to build enormous rockets to just get to orbit. I'm wondering if any of you guys can recommend which mods to use to rebalance the engines. I don't want to use Realism Overhaul since it's not out for 1.2 yet, and I don't want to downscale the Solar system to stock-size unless there's no other way. 

    I'm using RealPlume and Realfuel. Are there other mods out there that can help me rebalance/replace the stock parts so that I can play with the real solar system on its real scale?

  2. 7 minutes ago, Andretti said:

     

    Is there any way to hide the non-RP0 parts in career mode? I have to filter through so many parts in R&D.

     

    Had the same question. The following works:

    On 10-5-2016 at 8:22 PM, g00bd0g said:

    Allow easy ingame hiding of Non-RP-0 parts, just create a folder in GameData called NoNonRP0 and then delete GameData/ModuleManager.ConfigCache then start the game

     

  3. 1 hour ago, g00bd0g said:

    Allow easy ingame hiding of Non-RP-0 parts, just create a folder in GameData called NoNonRP0 and then delete GameData/ModuleManager.ConfigCache then start the game

    I have no idea how it works, but it does. You have my sincerest gratitude, good sir. 

    I like my things to be neat.

    Edit: do you happen to have a similar trick for the RO parts? :P

     

  4. 38 minutes ago, Temeter said:

    I'd recommend getting Ven Stock Revamp, too. That's an almost requirement, besides procparts and procfairings.

    Are there any tech tree mods you recommend? I installed RP-0, but I got annoyed by all the parts that are "costed by RP-0 but not compatible with RO" and parts that are supported by RO but not by RP-0. But I thought the remade tech tree was really nice.

  5. I feel like a kid on Christmas eve again, thanks everyone who worked on this! 

    I'd much appreciate a fool-proof install via CKAN. I don't expect that to take very long?

    Edit: managed to install it manually (including RP-0), but I'd feel more comfortable playing on a CKAN install :P

  6. Hey man, first of all thank you for making this awesome mod, I've been playing with it for a while now, and I love it. 

    I apologize if this has been handled before, but I can't seem to find any information on the previous pages. I'm playing with RSS, RealFuels, and smokescreen also, and the only engine (so far) that doesn't have a cool plume in flight is the LV-909 "Terrier" engine. Is that because the thrust is so low you shouldn't see a plume, or is there a problem with this mod or something? I've been going through files but couldn't get any wiser. Any help would be much appreciated.

  7. 4 minutes ago, sent3x said:

    I'm using the Community Tech Tree, Unmanned before manned, the new Kerbalism and a hundred more mods :P It will be a long way till a manned mission to the Moon!

    I've been looking for a way to make that part of the game more realistic. Just a few hours ago I was looking how to get unmanned ships before the manned ones. I've even been looking into Unmanned before manned, but I couldn't figure out a mod pack that would play nice with the RSS/RealFuels/TAC life support/Planetary base systems-game I've got going on. Or find a parts mod that plays nice with realfuels.

    Got any tips?

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