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About tseitsei89

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    Sr. Spacecraft Engineer
  1. Interplanetary Marksman Challenge!

    1. Test what is the velocity of the cubic struts when fired from your cannon 2. Make a node that hits your target celestial body AND has the amount of dV you got from the first test(s) 3. fire at that node and you should be really close...
  2. Orbital decay?

    Yeah this is just a NO for me... Having to boost my comsats every once in a while would soon get quite annoying. It wouldnt really add any challenge to the game but instead it would add a whole lot of irritating "routines" that I just have to do at times...
  3. Auto-Rocket?

    This so much! You learn a lot and you get to design exactly the autopilot you want/can design currently...
  4. Cheating; A meditation on it's definition in modded KSP

    If you are participating in a challenge, then everything that goes against the rules of that challenge is cheating. Otherwise nothing is cheating since you are only playing by yourself...
  5. Roads to Duna: No Moar Boosters (UPDATES!)

    Ok forgot the (1-(Blaah)) but yeah I can work with this thanks edit: this will probably take a while though... So many things to consider/optimize. So a good challenge I would say...
  6. Roads to Duna: No Moar Boosters (UPDATES!)

    @sevenperforce : Are design modifiers calculated like (A+B+C)*mainscore or like A*B*C*mainscore, where A, B and C are different design modifiers.
  7. Roads to Duna: No Moar Boosters (UPDATES!)

    That is already the most trivial and least time consuming way to do this... Just design a lifter capable of lifting your heaviest payload and use that for every launch. So that really isnt necessary rule.. But yeah. A nice challenge. Might try it The stock system is already small/trivial enough to go anywhere without ions/NERVs...
  8. This. So much this. It would make KSP so much more awesome. New procedurally created planets for every save AND a fog-of-war (fog-of-exploration) like mechanic. First we would only know the approximate orbits of the few bigger planets. Then we build (orbital) telescopes to figure out more precise orbits and masses for the planets and to find more celestial bodies (smaller planets and moons). Then we send probes to interesting bodies to further study their composition/atmosphere/good landing locations/gravity. And after that we might send kerbals to land on those bodies because we have studied them extensively enough to get all the parameters needed to be able to design a functioning lander for those circumstances. All this would add that incredible sense of exploring new things and achieving something new to the game and that feeling would remain there from save to save since you can never know what you'll find if you start a new save That is what would make ksp THE game of all time IMHO (dont get me wrong it still is one of the very best games I have ever played).
  9. [kOS] Mission Challenges

    I have rendezvous done and I started working on docking script. Then I got sucked away by rss/ro and usi kolonization on normal ksp and writing a hovercraft driving script for kos... But yeah. This is stillinteresting. There are just too many interesting thongs going on for me in ksp right now
  10. The Retro Solar Rescue

    Regardless it is still worth using as much of Burbarrys dv as possible since, as @herbal space program already mentioned above, it is effectively "double effective dv"
  11. Realism Overhaul Discussion Thread

    Ok thanks. I knew it was a real intended thing. The speed at which it happens just surprised me completely... Another question: is there a way to filter engines in the VAB while building so I could filter out all that use lqdH and lqdO?
  12. The Retro Solar Rescue

    There is a navball in the EVA view nowadays isnt there? Or am I remembering everything completely wrong?
  13. Realism Overhaul Discussion Thread

    I'm still quite new to RO and am running to a problem I seem to be unable to solve... Whenever I'm putting lqdHydrogen or lqdOxygen in to my tanks they just boil off in a matter of just few days. Even if I'm usin cryogenic tanks. So my question is how can I get them to stay in their tanks? Most of the engines are using lqdH and lqdO or at least lqdO and something else and I obviously cant use those engines for anything beyond LEO for now...
  14. The Retro Solar Rescue

    Actually EVA packs have some hundreds of m/s worth of deltav and if the dv for whole mission is 2.xy km/s that extra dv from EVA pack is very significant...
  15. Space Race

    Wow! @ManEatingApe that was one awesome entry!