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Senaurus

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About Senaurus

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  1. Lol, maybe. I actually had this happen and was wandering what it was. Well now I know. One strange thing I noticed when that happened was that velocity indicator did not change and was still displaying orbital velocity as the ship, clearly, was moving way faster than orbital velocity. In the end I decided not to use computer core or IHal. A while back, like in KSP 1.4 times, I believe, computer core had best reaction wheel to weight ratio, but nowadays it is the same as any other reaction wheel, and that was the only reason I wanted to use it.
  2. Yeah, they do look awfully similar. As far as "Auto stabilizing" goes I did test enabling and disabling it, because I thought slowness had to do with it, but removed those steps from the post because when I was doing timing it showed there was no definite difference between that option enabled or disabled, and post was already too long. In the end, I posted the issue, because I really wanted to use Computer Core, and the reason for that was that I remembered wrongly, that Computer Core had the best reaction wheel strength to mass ratio in the game, but I just checked and it clearly i
  3. Man you are good, thank you for reply. I did say "but when I do NOT use the computer core everything behaves normal", what I meant by that I had exactly the same 2 ships, but the tug had no computer core on it (that was the only ship out of two that did have it). Tug already was using the Construction Docking Port, which already has Command Module, so I did not have to replace Computer Core with another item, I just removed it. During this the game ran just fine, no slowdown. Clearly the only steps I did were 1, 2, 5 and 6, since there were no performance degradation. Also, I did the
  4. First of all one of the best mods ever. Thank you @FreeThinker. I am experiencing interesting issues with Computer Core. If I use Computer Core on a ship then following happens: 1. Something is starting to eat up processing power of the threads on which the game resides, and the game turns into a slide show, but when I do NOT use the computer core everything behaves normal. IHAL does not have this issue 2. When "Auto Stabilizing" is set to "Enabled on either Computer Core or IHAL translation using with RCS is not possible unless the ship is ordered to rotate first, that does som
  5. So there is am intermittent bug with the contract system. Specifically, for some reason Space Camp contract lost track of a Kerbal. I looked for that kerbal for an hour across all of my ships, and eventually found him where he supposed to be and on the station where the camp was supposed to be happening, but the contract info showed him absent. I moved that kerbal from one part of that station to another and contract refreshed and he was shown as present, but timer got reset. I do realize that the issue might be be exactly the problem with contract but it would be nice, as someone else a
  6. This happens on attempt to dock in orbit of Earth at altitude of 800 km. My statements are based on info I gathered when I was researching the issue I mentioned about the runway being uneven, which could be worked around by constantly reloading a save and eventually get a relatively smooth runway (sometimes I get a runway at Kourou that has a minimal bump but this happens extremely rarely.) This was long time ago so I cannot reference. Still, even if the coordinates are not heliocentric, but whatever body I'm orbiting (Earth in this case), double precision values are only good enoug
  7. Just letting others know what possible solution could be if you are using Real Solar System mod (RSS). Fix: Save game and reload the save. Possible cause: I believe it has to do with Real Solar System mod. RSS exposes one of the limitation of KSP game engine: it cannot calculate location of things precisely enough at the scales of RSS (I speculate that was one of big reasons why we got a solar system that is 10 times smaller than real one in the stock game.) Good examples are the runways that have bumps between sections (I use Kourou and that one has one huge bump between 3rd and 4t
  8. MechJeb has it. There are check boxes for all three in Attitude Adjustment panel. Extremely useful for balancing the plane with fuel.
  9. Not sure where to raise this problem, but decided that KSPI is better place because it is a less global mod than Principia. Anyway whenever Principia(https://forum.kerbalspaceprogram.com/index.php?/topic/162200-wip131-143-principia—version-dedekind-released-2018-06-13—n-body-and-extended-body-gravitation-axial-tilt/) is installed (a drop in, not in ckan) ArcJet RCS based components stop providing linear thrust ('h' and 'n' keys in rcs mode) but rotational (torque) works just fine. Just to clarify stock rcs work correctly with principia installed.
  10. Not sure where to raise this problem, but decided that KSPI is better place because it is a less global mod than Principia. Anyway whenever Principia(https://forum.kerbalspaceprogram.com/index.php?/topic/162200-wip131-143-principia—version-dedekind-released-2018-06-13—n-body-and-extended-body-gravitation-axial-tilt/) is installed (a drop in, not in ckan) ArcJet RCS based components stop providing linear thrust ('h' and 'n' keys in rcs mode) but rotational (torque) works just fine.
  11. I have same issue. Collect rear science from Water Landed and I cannot get it to register that I have collected science data. Originally it was three peace: collect laser data, Hydromomenter (both DMagicSci mod) and Magnetometer. On that mission I was able to collect first two but the magnetometer would not collect. The one difference with that experiment was that it was already completed, which is strange in the first place, since mod was smart enough not to include completed experiments up until that point. I eventually completed that mission from the ALT+F12 console, but mission came b
  12. I reinstalled KSP and it seems these problems went away.
  13. I'm having difficulties with two of my ships. Whenever I'm viewing space map, there are two ships (out of a dozen) that have blue brackets around them and I cannot select them while on the space map. Thankfully Kerbal Alarm Clock allows to jump to those ships, if I have an alarm setup for those ships. Another way I can do it is by going to Tracking Station and selecting the ship from the list only, not the map itself (that still does not work in tracking station.) Since the both ships have blue brackets around them, I speculate that the issue I'm having is part of the game play, so not an
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