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t@ngent

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  1. I have mechjeb installed as well, and this mod isn't working. Possible connection, but I haven't confirmed anything
  2. Here I came, after a LOT of bug testing, to let you know there was a dependency issue with KIS. But you're already on it! Good luck and thanks again (I kept KKS and temporarily dropped KIS pending the update )
  3. I remember seeing this on CKAN a few months ago, will the 1.1.2 update be available there as well? Or only through manual?
  4. This...this is great! Have you made a development thread for it? This is Roverdude's community resources good!
  5. Is it possible for the mod to detect the vehicle type when generating names, similarly to how the stock game classifies vehicles for the tracking station? E.g., the rocket has a capsule, so it generates -SV prefixes for the naming convention edit: now I'm wondering if you meant it already does this and I feel silly...
  6. There seems to be a lot of arguments going on here.... Can I quietly request for the ability to move the applauncher to its 1.0.x location? You know, after you folks take a long deserved vacation for a few months... enough time for the modders to recharge
  7. Love this mod. So much so, that I forgot it was actually a mod and not part of the stock game. Can't wait to see implementation of the auto-planet detection. Would this feature also work in 'other star system' -type mods? e.g. a red dwarf sun gives a more ambient red color? Of course, I don't know if that would happen in real life, since I'm hardly a sciencer
  8. Well, CaptRobau plans to release the 1.1.2 version this week (possibly today, pending RL allowances). I'd say wait for the release and see if you can replicate the issue? Also, if you run in 64-bit you should need DTL (since you should have CONSIDERABLY more RAM to pull from) and ATM is completely obsolete since stock already loads textures in .dds format.
  9. So I checked the FAQ and change log, and wasn't able to find an answer to my question..plus I'm at work so I can't delve into all the threads (so I apologize if this is a repeat): Is there a way we can completely remove the Stock Applauncher and use this toolbar as a replacement? Does the mod already do this?
  10. @OP I'm INCREDIBLY excited for this mod release! Your last post said you expected to push out a release this weekend and I've been refreshing CKAN every hour or so since! By no means am I rushing you , but rather just wanted to say thanks and that the screenshots look great.
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