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Posts posted by Gordon Dry
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So, 2022 is the year the new good stuff was discovered:
Say Hello to the Toughest Material on Earth - Berkeley Lab – News Center (lbl.gov)
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I know, it happens. It's the infamous attention thing.
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Just saying that the latest update of ROKerbalism not only adds what the changelog says but changes all .cfg files' encoding from "Unix (LF) UTF-8" to "Windows (CR LF) UTF-8" which makes a file synchronization software show all files as different, even as only those 2 files have been changed:
- GameData/KerbalismConfig/Support/ROCapsules.cfg
- GameData/KerbalismConfig/System/Parts.cfg
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Normally is the other way around; you post something if you know a solution - or if you have been pinged. In a contemporary timeframe.
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Now I got something similar to
but this time it's RP-1.
I guess in some edge cases building a vessel that's very non-stock (aka. RSS/RO/RP-1) breaks the mod
and/or
Attaching the "wrong" parts in the "wrong" order seems to trigger it.
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4 hours ago, Poodmund said:
with FAR
Yes. I'm on RP-1, so RO, so RSS, so FAR as a dependency.
Edit:
I see two entries in MM cache for a conformal decal part:physicalSignificance = NONE and then later PhysicsSignificance = 1
Edit:
I found the culprit:
GameData\RealismOverhaul\RO_SuggestedMods\RO-ConformalDecals.cfg
// ========================================================================== // Conformal Decals configuration // ========================================================================== @PART[conformaldecals-*]:FOR[RealismOverhaul]:NEEDS[ConformalDecals] { %RSSROConfig = True !MODULE[GeometryPartModule] {} %PhysicsSignificance = 1 %mass = 0.0001 %maxTemp = 3000 @MODULE[ModuleConformalDecal] { %scaleRange = 0.25 5.25 } }
I will open an issue on the RO side.
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I witnessed that decals have been ripped off if a vessel got high AoA problems - shortly before it was destroyed.
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1 hour ago, Lisias said:
check this version
No air raid incoming message popped up this time.
No mentioning of "pwd" in the log. -
1 hour ago, Lisias said:
KSP.log
Game booted up to main menu as I was eating, here's the log:
https://www.dropbox.com/s/22p1o6jtoxemr4p/2022112601.7z?dl=1Mainly I use two start parameters; -force-d3d11 -single-instance
but I also dare to launch the game this way, using a command batch file inside the game root folder which contains
@echo off cd /d "%~dp0" cls start "KSP x64 with MemoryAllocationFix" /NORMAL "KSP MemoryAllocationFix.exe" KSP_x64.exe -force-d3d11 -single-instance taskkill /IM "KSP MemoryAllocationFix.exe"
using
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Wow. I still use KSP 1.12.3 in another folder than Steam and so never had any issues with that obscure launcher - but after updating KSP Recall I get this popup message with a warning like the air raid is coming soon.
And when I click "Ok" then KSP closes.
Edit:
This is the logged part:[KSP-Recall] Version 0.3.0.7 /L running on KSP 1.12.3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KSP-Recall] ERROR: pwd != Application Root! -- pwd=E:\Spiele\Kerbal Space Program\ ; AppRot=e:\Spiele\Kerbal Space Program\ at error:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KSP-Recall] "Houston, we have a problem!" about "Your 'pwd' doesn't match KSP's 'Application Root'!" was displayed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
So, the only difference is the capital drive letter E: versus e:
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What does minAtmoPressure = 14.2 represent?
I tried to find any conversion table or function that tells me what 14.2 X is, when it's 5 kPa.
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On 10/11/2022 at 3:27 AM, Rutabaga22 said:
normal zip
7-Zip is out there for 23 years now and you can consider it being the better normal zip of today, especially as it's freeware. Like HEVC/x265 is the better normal video codec of today.
On 10/16/2022 at 8:03 PM, KeaKaka said:Don't worry about the JNSQ folder
The issue with stuff like this is that any other mod's patch that calls NEEDS[JNSQ] assumes that you installed it, even if there are only a few files left inside. That can create a borkyness of a next level.
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Well, 2.1.1.11 still does not remember the user settings for the next game session. It's the same behaviour as
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21 hours ago, blackrack said:
That's funny, everytime I disappear for a few days these messages appear lmao.
Perhaps you bend spacetime so it appears longer?
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I would say you don't need those old MJ parts anymore - for years now. The MJ stuff is patched into any part with a ModuleCommand whatsoever.
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For me it works. With KER. And a ton of other mods. Try https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/
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Spoiler
FYI: The above link points to the September prerelease. Go https://github.com/net-lisias-ksp/DistantObject/releases
done
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11 minutes ago, linuxgurugamer said:
Update to the latest version of CKAN.
That latest one is not yet the official release, it's that artifact 1.31.3 from https://github.com/KSP-CKAN/CKAN/pull/3708/checks which solves the issue.
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Spoiler
Why are the ProcAvi still spamming the log in flight with stuff like
[ProcAvi] RefreshDisplays() Controllable mass: 56, mass: 436.1kg cost: 511, Utilization: 28% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Is that still needed?
Those values do not change over thousands of lines and it's the ProcAvi of the payload (a satellite), rocket still burning the first stage in atmosphere.Edit:
After first stage cutoff and decoupling that log spamming stopped (at ~120 km altitude).
Edit:
I even dare to claim that this is the main reason for low fps during launch.
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@linuxgurugamer I guess you "just"need to remove (or tell the CKAN guys to remove) the CKAN dependency-chaining of ClickThroughBlocker and ToolbarController to ZeroMiniAVC to avoid that chain reaction.
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If I set them to "Labels / Held" (what should be "frozen") then I still get the message each time I start up CKAN whatsoever:
and have to click "No" to avoid the kraken.
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How is the compatibility to EarnYourStripes?
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@linuxgurugamerWell, at least preferred default settings that differ from the mod's default settings can be saved and backed up this way.
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Part Wizard Continued
in KSP1 Mod Releases
Posted
I assume the claim is that right-clicking an entry on the Part Wizard's list should open the part's original PAW.