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About valens

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    Precipitating solutions

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  1. valens

    KSP Original Design Competition

    2nd Generation — Contract 002 valens/ FLOOYD Dynamics F99c "Adynaton" The "Adynaton" is designed around the Whiplash engine, as befits its role of bomber-hunter fast missile platform. Armed with six missiles and two guns, it can hit multiple targets from high altitude and still have a extensive range. In order to take off in less than ten seconds, it is fitted with two sets of JATO rockets. With a full load, the "Adynaton" reaches 12km altitude under two minutes and 18km under three minutes; the performances dramatically increase though as missiles are launched. Piloting this bird is not for the faint-hearted though, as acceleration and decelaration can be extremely violent, and maneuverability at high altitudes less than optimal. [Production notes : That one was a beast ! Two designs were competing in my head, and the first one (under Vac-Co's fictional supervision) was really small, but could not carry much in the way of armament, and displayed ridiculously high performances. FLOOYD's features a semi-angled wing in order to have a decent angle of attack, as well as flaps placed outboard of the wing (an afterthought, they were not supposed to be used), and a double delta wing reminiscent of the Saab Drakken. I also tested a Panther-powered version (which I might upload one day) but the performances when loaded were largely inferior to the Whiplash version ; interestingly, the former used a liquid fuel/oxidizer mix for fast take-off, similar to the Mirage III developed in the late 50s.] On a relevant matter, what do you guys use as stock missiles that do not massively hinder aerodynamics ?
  2. valens

    KSP Original Design Competition

    Contract 001 First Generation Jet Fighter valens/Krumann Aviation P-34 "Comet" An all-around fighter-bomber that can carry two bombs and two unguided missiles, as well as having six guns on the nose. As a carrier-based fighter aircraft, it sports two engines (and can in fact fly on one) and a tail hook (tail hook is retracted on the KerbalX model). [Production notes : Due to the aerodynamics of KSP and missiles, four Junos have been clipped together two by two, and two air intakes have similarly been clipped together, in order to develop enough power to give the "Comet" acceptable performances. Otherwise it is a straightforward plane, inspired by staples of the late 40s and 50s such as the Lockheed P-80 or the Dassault Ouragan and Mystère, and its design actually started on paper and pen!] AG1 Toggle engines AG3 Toggle flaps AG4 Drop port bomb AG5 Drop starboard bomb AG6 Drop port rocket AG7 Drop starboard rocket AG0 Toggle ladder RCS Toggle reaction wheels
  3. There and back again in 30:07, thanks to RAPIERs and a J-22-esque plane. Three mods were used, though the plane itself is completely stock : KER, Waypoint Manager and Atmosphere Autopilot.
  4. From experience with a similar situation, I usually have to tweak the booster (Boreas-R, Twin-Boar-based recoverable booster) thrust during the flight in order to maintain acceptable manoeuvrability, but other than that, its profile is nothing fancy. Using Gravity Turn, I only have to act on booster thrust and roll (180 to 0) during the flight. Now, as is visible in the picture, this version of Boreas-R is specifically designed for greater pitch control (6 vernor RCS for pitch control, 2 for yaw), so RCS is necessary for the flight.
  5. valens

    STOL style Bush Planes!

    Might it be Airplane Plus ? IMHO one of the best airplane mods around.
  6. valens

    STOL style Bush Planes!

    For a challenge on the french community forum, I have developed a skydiving plane (this was still 1.3.x), somewhat inspired by the Pilatus Porter. STOL capabilities, easy handling, also able to act as a dropship for small payloads. KerbalX link here.
  7. min je sais j'insiste ... Voui. En fait j'avais déjà repassé dans le .cfg, et j'ai du vous mettre la version où j'avais oublié de changer ceci.
  8. Encore pour référence, @yrou avait commencé un tableur avec les VEN et VFR officielles de KSP côte à côte pour corriger quelques termes. Il serait peut-être utile de lui demander de mettre ce tableur à disposition des traducteurs... Quelqu'un peut/veut-il relire et corriger ma traduction du mod Astrogator par @HebaruSan ? Deux points particuliers me posent problèmes : Parle-t-on de noeuds ou de points de manoeuvre ? Il me semble avoir vu les deux. J'ai utilisé noeud parce que c'est ce que j'ai trouvé dans le tableur de @yrou. Je ne suis pas sûr de escape trajectory => trajectoire de libération. Quelqu'un a-t-il une meilleure idée ?
  9. En effet, après vérification minutes s'abbrévie en min. Je vais contacter le moddeur pour faire cette correction. Sources à ajouter éventuellement dans vos outils : et
  10. Pour les traducteurs, voici quelques outils de référence : Arrêté du 20 février 1995 relatif à la terminologie des sciences et techniques spatiales : les termes très officiels, ainsi qu'une correspondance avec les termes anglais. Projet de glossaire astronautique sur Wikipedia : un autre glossaire, ainsi que des liens. Vocabulaire de l'astronautique - Agence spatiale canadienne : encore des termes, mais sans les correspondances anglophones.
  11. valens

    Planes for alien skies

    In my preparations for my pending exploration of Duna, I have been inspired by @Frank_G's excellent mission report, especially his solar bird and MOLE crafts. I have then developed my own take on a high-altitude solar-powered ion propulsion plane for the exploration of atmospheres: HAAF. Not only is HAAF quite manoeuverable, but its large wing area means it can easily glide or aerobrake in the high atmosphere and ride the Karman line in search for atmospheric science. So far I have deployed one on a polar orbit around Kerbin in order to get missing high atmosphere science as well as a live test (I can already say that it lacks some electric storage, but that can be circumvented, around Kerbin at least). Further possible development could see the addition of a docking port for (partial) recovery, of more science instrument or a more efficient antenna. Now on to Duna!
  12. @flart I'll gladly look into it. [EDIT] Quelqu'un veut-il le relire rapidement ?
  13. Any news on compiling KSPTOT for mac ? With the latests OSes versions (10.13.x), the 2013a MCR cannot be installed. Thanks for the good work !
  14. valens


    Did you use mono in its 32-bits version ? It can be done either by specifying the architecture (mono --arch=32) or by using the mono32 command.
  15. Kyasish'ev EK-4/EK-4e "Teal" small regional jet plane The EK-4 family is heavily based on Kyasish'ev's highly experimental SK-2 "Harfang" science plane. Although the requirements for a commercial airplane were highly different from a scientific plane, the "Teal" shares the same general shape and principles, such as high cambered wings with a slight angle of incidence, T-shaped stabilisators as well as a rear wheel to prevent tail strikes. In order to meet the requirements for a commercial version, the main wing was re-designed without leading edge slats, but with an overall larger lifting coefficient, leading to increased reliability and decreased costs while retaining the performances of the versatile SK-2. The motorisation was also simplified, and the high-maintenance inline air intakes were replaced with a more classical engine setup. This allowed also the use of the whole fuselage for passengers, making the EK-4 a very compact plane. Technical specifications: Plane EK-4 EK-4e Dimensions (l/w) 12.8m/13.8m 14.7m/13.8m Weight (wet/dry) 15.4t/11.0t 16.4/12.0t Pricing 19,493,000 20,043,000 Parts 37 38 Flight characteristics: The wing allows for relatively low-speed take-off (60 to 65m/s), especially when the flaps (AG3) are used. The EK-4's ideal flight envelope lies at altitudes of 8000 to 11000m, with speeds of 450 to 500kn (230 to 255m/s). This brings the range of both planes to 1600km, well over the requirements for small regional planes (1600km is KSC-Baikerbanur-KSC on one tank). Although the EK-4 are able to fly past Mach 1 at 5000m, it is strongly recommanded that pilots avoid such tomfoolery, as it will put unneeded strain on the airframe, possibly resulting in voided guarantees and permanent damage. Action Groups: AG1 Toggle engines AG2 Toggle reverse thrust AG3 Toggle flaps AG9 Cut chute AG0 Toggle ladder RCS Toggle reaction wheels ABORT Deploy chute Download links: Kyasish'ev EK-4 "Teal" on KerbalX Kyasish'ev EK-4e "Teal" on KerbalX