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SpaceCube2000

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Posts posted by SpaceCube2000

  1. On 3/23/2023 at 2:06 PM, LezRowl said:

    Hello

    I'm having a strange problem with the parallax textures/models loading. This bug appeared half-way through my gameplay and now all of the trees are loading with gray textures and sometimes won't even have a model at all. Relaunching a craft seems to always create a different way that the textures are breaking. 

    In the picture below the trees load with no textures or leaves. The trees in the distance are just a plain png. There are also red sticks poking out of the ground in a different biome that were supposed to be fir trees.

    rCmqiO6.png

     

     

    I'd like to know if there is a known fix for this, because it looks awful. 

     

    I'm having the same issue as this user. It seems like this problem shows up after playing for a little while and is fixed when I restart the game. Any suggestions? 

  2. 6 hours ago, stk2008 said:

    That's the reason then matey jnsq does not work with latest version it has to be version 772.

    My bets are if you install that version all will be good

    That sucks because there have been a lot of bug fixes for Scatterer since then. Do you know if anyone has made updated configs for JNSQ? 

  3. 34 minutes ago, blackrack said:

    Some quick mist/fog to test the godrays more in depth. I've implemented godrays separately 4 times at this point, but yeah I always loved them:

    xDK0urH.png

    wosyFH3.png

    LFklHg6.png

    BzUCJuB.png

    ALL3XqB.png

    zZUlyLq.png

    YtrHuRe.png

    Patience

    There will be some work to do for mod devs but I will have documentation. I think RSS may run slower due to the need for higher resolution textures, and also needing to raymarch longer distances to the horizon, although there is adaptive raymarching but remains to be seen how well it will work for RSS scale.

    Overall, how much do you expect the volumetric clouds to impact performance? I am expecting a pretty precipitous decline in frame rates.

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