The Space Dino

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About The Space Dino

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    Sr. Spacecraft Engineer

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  1. I managed to refuel my Moho mission after realising that i did not have enough fuel to get back home; After that was done I landed on Moho, grabbed all that science ( this is a career mode save) and prepared to head back. It took me about 30 minutes just fiddling with maneuver nodes and timewarp to somehow get myself a direct encounter from Moho to Kerbin...and then I was 10m/s short to set my crafts trajectory into Kerbin's atmosphere for aerobraking. So i undocked my capsules from the nuclear engine module and used a Kerbal to push instead I did manage to get an encounter, but then something weird happened with timewarp and I warped straight through the atmosphere or something, I'm not sure. So I pressed F9 and then I realised that my only quicksave was before I did the correction burn for aerobraking so I now have to do all that pushing all over again Think i should start naming my rockets "PRESS F5"
  2. I got my Moho spacecraft all the way to Moho after tweaking with manuver nodes for a long long time.... Did my Moho capture burn and then I realised I did not have enough fuel to get back to Kerbin, even after ditching my Moho lander. Guess I'll have to send a refuel mission now....
  3. I've been playing mostly career - almost done with my first playthrough. I seem to prefer having my science modules actually do something rather than just being cosmetics in sandbox... On a side note, I can't seem to be able to see the target distance indicator on the main HUD so when docking I basically have to eyeball how far my target is - any solution suggestions?
  4. Sorry if I did not phrase it properly but its the former, but the next reply has already answered it
  5. So i had a craft that was doing tourist contracts (basically a mk 1 command pod with a science jr under it and a heat shield) and i noticed that if i managed to keep the craft upright, after the reentry effects fizzle out, i would be going slow enough to deploy the chutes, however, if my craft flipped over during descent i could not slow down fast enough to deploy chutes before becoming fireworks. Why is that so? I'm guessing its something to do with the heatshield having higher drag than the top of the spacecraft.
  6. Most of the structural stuff, because my rockets have pretty simple designs so far. Except for struts, can't have enough of them.
  7. - Hasn't been on the forums for almost 2 years - Comes back to this - Finds it at the last chapter - Still doesn't fail to impress me - Wait @Just Jim is SQUAD staff now? Great work man!
  8. Finally managed to catch up. Really? Why do you always have to stop at the fun moment?????
  9. It's done! Shorter than I originally thought, but trust me, the fun starts next chapter. Past couple of weeks was busy with exams, just finished it today. Planning on getting back to lots of writing!
  10. Thank you for sparing my brain. For now (Still, @Just Jim's imagination is hard to comprehend.)
  12. I have some plans for myself, basically thinking of doing some ratting (heard can be quite profitable even with frigates), then maybe do some PvP (I have this ridiculous idea about ganking gankers). Currently just mining and mining for cash as it's a more reliable way of income for me currently as I'm pretty busy. Good part is, alpha clones (which I am one) are getting battleships and much more skills and tech 2 stuff at the end of this month, along with more mining opportunities, so yay!
  13. Agreed, doing things in it takes way more time than I expected.
  14. Well, this game is pretty old to say the least, but I've only just started playing it despite being a Scott Manley sub for a few years (and I regret not trying it out first). Just wondering if any people here also play the game, maybe get a corp going, who knows?