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siliconworm

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Everything posted by siliconworm

  1. I updated that mod, and the black screen is gone now! Thank you very much!
  2. I have a problem with the fuel fuselage -- why doesn't it have any fuel? When I right click on it in SPH, there's no option for fuel allocation either.
  3. OOPS! SORRY! That's another mod lol! Your mod works great and is awesome!
  4. I have a problem with the fuel fuselage -- why doesn't it have any fuel? When I right click on it in SPH, there's no option for fuel allocation either.
  5. Can some recommend me a best fighter aircraft you know for BDArmory? I want to test it against my own airplanes (i.e., dogfight, with both missiles and guns).
  6. The laser system in the current BDArmory looks great, but I found it has several problems: 1. It cannot destroy a simple gas tank on the ground even if I have 14 lasers firing simultaneously. This is unrealistic. 2. The AI is very weak when using this supposedly powerful weapon. Right now, when the target type is set to "ALL VESSELS", the AI operating the laser will still fire at distant vehicles first, regardless of the incoming missiles which are the immediate threat. Here's an airplane with 14 lasers for you to test: https://kerbalx.com/siliconworm/Doombringer What I wanted to create was a nuclear airborne laser destroyer that never needs to land and can never be shot down by missiles, but the current weak AI allowed it to be shot down by just one simple missile.
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