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Everything posted by Burning Kan
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[1.4.5] Aset´s Deployable Light Globe(KIS EVA Part)
Burning Kan replied to Burning Kan's topic in KSP1 Mod Releases
will try to host this on github when time ,THX @Mecripp -
ModuleResourceConverter Documentation
Burning Kan replied to Svm420's topic in KSP1 Mods Discussions
hope that helps @Svm420 https://wiki.kerbalspaceprogram.com/wiki/Module#FlagDecal -
go to the alcor thread: https://forum.kerbalspaceprogram.com/index.php?/topic/50272-143alcoradvanced-landing-capsule-for-orbital-rendezvous-by-aset-08022017/&page=84 there will come updated landing legs here the cfg for it in the meentime PART { // --- general parameters --- name = ASET_LL module = Part author = AlexUstas // --- node definitions --- node_attach = 0.0, 0.0, 0.0, 1.0, 0, 0, 2 // --- editor parameters --- TechRequired = advLanding entryCost = 4100 cost = 340 category = Utility subcategory = 0 title = ASET Landing Leg manufacturer = A.S.E.T. description = // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.10 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 bulkheadProfiles = srf maxTemp = 1200 //CoMOffset = 0, 0, 0 breakingForce = 800 breakingTorque = 800 MODULE { name = ModuleAnimateGeneric animationName = KLLDeployAnim isOneShot = false startEventGUIName = Extend endEventGUIName = Retract actionGUIName = Toggle allowAnimationWhileShielded = False } // MODULE // { // // name = ModuleLandingLeg // // animationName = KLLDeployAnim // wheelColliderName = wheelCollider // suspensionTransformName = Piston // orientFootToGround = false // landingFootName = FootHing // // Axis is aligned forward instead of up // alignFootUp = false // suspensionUpperLimit = 0.65 // impactTolerance = 6500 // suspensionOffset = 0, 0,0 // suspensionSpring = 5 // suspensionDamper = 0 // } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = locator23 rotatorsName = locator22 } CONSTRAINLOOKFX { targetName = locator22 rotatorsName = locator23 } CONSTRAINLOOKFX { targetName = locator17 rotatorsName = locator19 } CONSTRAINLOOKFX { targetName = locator19 rotatorsName = locator17 } } MODULE { name = USI_InertialDampener } }
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A "KSP Loading..." Preview: the Mk2 Lander Can
Burning Kan replied to SQUAD's topic in KSP1 The Daily Kerbal
love the new hatches & the round windows & the lights(green) great improvement for the FOV(hope the kerbal dont sit to high/or near the glass) open/closeable storage doors OMG rover variant (iam speechless) the inside sunk handrails also noteworthy(dont stick out like on the old one) the will have a diff mass . YESSS, thats i want to hear/read i guess the kerbal sit both in the first line ,or not in the middle like in the old one ,or the had the window frame in front? nice news/great work thx -
http://kerbaldevteam.tumblr.com/ edited:missed the thread for:https://forum.kerbalspaceprogram.com/index.php?/topic/179470-a-preview-of-the-mk2-lander-can/ great news!
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Burning Kan replied to Waz's topic in KSP1 Mod Releases
and where the from?(mod).looking nice -
Kerbal Space Program Update 1.5 Grand Discussion thread
Burning Kan replied to UomoCapra's topic in KSP1 Discussion
all clear ,thx thought that would not run good on a normal system,but never say never maybe in ten years from now?- 388 replies
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- dressed for success
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Kerbal Space Program Update 1.5 Grand Discussion thread
Burning Kan replied to UomoCapra's topic in KSP1 Discussion
@Mr. Gonkwill this be useable in game??? in far future??- 388 replies
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- dressed for success
- update 1.5
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Kerbal Space Program Update 1.5 Grand Discussion thread
Burning Kan replied to UomoCapra's topic in KSP1 Discussion
@Mr. Gonk WWWOOWWW, a M.A.S version is ok? will this be download -able or is it fanwork?- 388 replies
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- dressed for success
- update 1.5
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i open it with dx 12 and all looks good so far,sry to come upwith this again but is the warning also for dx 12 users?
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- physicallybasedrendering
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ASET Props Pack. v1.5 (for the modders who create IVA)
Burning Kan replied to alexustas's topic in KSP1 Mod Development
works well in 1.5.1 whats your prob- just say its broken dosnt be very usefull.install it again with all depencys. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Burning Kan replied to IgorZ's topic in KSP1 Mod Releases
dont see the sens of what it should bring to attach a kerbal to a ladder,wile as u sayed squad fix the ladder gliding glitch in 1.5 in the first tests your tether works fine for situations like this -will investigate more this weekend -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Burning Kan replied to IgorZ's topic in KSP1 Mod Releases
Thank you very much, tbh i havnt test it much but its a long term project - testphase yes the performance would be a problem- and to be honest tethers dont change the game much,(not so cool as i thought-same with mag. boots) but your mod s are GAMECHANGING. THANKs -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Burning Kan replied to IgorZ's topic in KSP1 Mod Releases
please can u specify "behaving crazy" the tether dosnt collide, so goin tru a kerbal all other work well,so far. if u could say whats crazy i could test it in near future.also want to let u see this: https://www.youtube.com/watch?time_continue=14&v=IxRD3rQdyZ4 sumgai post it in tether tread:https://forum.kerbalspaceprogram.com/index.php?/topic/176230-tethers-anyone/&page=2 -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Burning Kan replied to IgorZ's topic in KSP1 Mod Releases
@UNSC someone else had this idea https://forum.kerbalspaceprogram.com/index.php?/topic/174462-emblemevamagnetic-boots-light-eva-mechjeb-evastuffpre-release/ ups it was me -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Burning Kan replied to shaw's topic in KSP1 Mod Releases
so when i change some colors and stuff could it be then shared? -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Burning Kan replied to shaw's topic in KSP1 Mod Releases
thank u omega for clarification , edited :so just to use not to share,thx the second -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Burning Kan replied to shaw's topic in KSP1 Mod Releases
wait if i make a SS from the making of video would it breach the EULA? -
Hey -ctn- welcome back! i sorry to be that guy but if u mean with this: PartVariants at this time only let u change the texture and the model not the part modules(maybe u cant things change over the model itself -noclue) maybe helpful:https://forum.kerbalspaceprogram.com/index.php?/topic/173441-partvariant-guide/
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Ive learnd a lot from MJ like beginn turn at 3-4km high,trottle to perfect speed in atmo and much more,also the infos are very helpful.dont can understand people can hate this feature
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Hello DMagic
first i wanna say thank you for all your time and efforts u put in these(your) mods.
can i short ask you why u didnt include the EVA Scanner?,
would be great to scan with a kerbal in a rover.
thx BK
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[1.12.x] JSI Advanced Transparent Pods (V0.1.24.0) 12th Sep 2021
Burning Kan replied to JPLRepo's topic in KSP1 Mod Releases
coincidence? then it was a good coincidence -while i try to reactivate Asets ERS rover glass,i like modest People(but who doesn't) =)