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About Sereneti

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    Sr. Spacecraft Engineer

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  1. about localisation: simplest methode: put the description/the dialoges in an "external" .txt file. that replacing/overwriting the orginal files are simple . (a simple "localisation_XX" folder in the gamedata folder) . i think a lot of people would localise the game in their own language. and: do you use the fonts "in the game" or do you use the fonts from the OS? - if you use your own fonts, why not in an external file?
  2. Wich sattelite in RL does use "non-foldable" antennas
  3. i thing that KSP hast grown to Big.. To fast to Big... Look; SQUAD is a marketing company. and KSP has grown from a "i do something usefull/funny" thing to a realy, heavyweight game and simulation... It has grown realy big. a big Programming Project, maybe to big for a smal marketing company. - they havnt enough recources (know how, manpower) for that. Yes they can increase the recources for that. but what happened then? I think KSP - to big for SQUAD, to small to sell
  4. my queston about a fission drive is: why dont we use the waste products (like the Krypton) and use it as a working mass? so , there on the on hand heavy fuel, on the other hand -> a lot of working mass for a ion drive...
  5. yes, g forces.. and from this point, -> the whole thing has struts/caples to avoid wobling... Electrical engines (like vashmir, Hal and (maybe) the EM drive )could save a lot of working mass ... - but they have low thrust.. so thats fine from 2 points -> low working mass and low forces... and because inflatable: You can inflate it first, and thenn add layers to that.. like a foam -spray...
  6. groups User adm cdrom sudo dip plugdev lpadmin sambashare no, i try to ad user to this group okay sudo usermod -aG video user groups user adm cdrom sudo dip plugdev lpadmin sambashare [/groups] whats wrong... no error message or similar...
  7. 32 64 bit dosnt make any differenze. the big question is: why dos it work as root... user@user-Aspire-E1-571:~ > glxinfo | grep OpenGL OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.3 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.1.3 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: user@user-Aspire-E1-571:~ > ls /dev/dri/? -lisa ls: Zugriff auf /dev/dri/? nicht möglich: Datei oder Verzeichnis nicht gefunden user@user-Aspire-E1-571:~ > ls /dev/dri/ -lisa insgesamt 0 209 0 drwxr-xr-x 2 root root 80 Dez 8 13:44 . 1025 0 drwxr-xr-x 17 root root 4240 Dez 8 13:44 .. 211 0 crw-rw----+ 1 root video 226, 0 Dez 8 16:03 card0 210 0 crw-rw---- 1 root video 226, 64 Dez 8 13:44 controlD64 user@user-Aspire-E1-571:~ > glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 306 frames in 5.0 seconds = 61.102 FPS 301 frames in 5.0 seconds = 60.093 FPS 301 frames in 5.0 seconds = 60.091 FPS 301 frames in 5.0 seconds = 60.091 FPS 301 frames in 5.0 seconds = 60.092 FPS 301 frames in 5.0 seconds = 60.093 FPS 301 frames in 5.0 seconds = 60.091 FPS 301 frames in 5.0 seconds = 60.092 FPS 301 frames in 5.0 seconds = 60.093 FPS XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0" after 9068 requests (9068 known processed) with 0 events remaining. user@user-Aspire-E1-571:~ > ^C user@user-Aspire-E1-571:~ >