captinjoehenry

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About captinjoehenry

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    Sr. Spacecraft Engineer

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  1. Hi I'm wondering how I can make a radiator / engine heat work well with this mod. My issue is coming from a multi mode engine that I'm modding. Out of atmosphere radiators anywhere on the craft are able to deal with excess core heat that the engines produce. But while in atmosphere I've only ever been able to get radiators that are surface attached to the engine being able to handle the core heat from the engine. And even when I do use them the radiators still explode in atmosphere at high air speeds even though the radiators should be far more than able to handle the thermal load even without the convection bonus that they get while in atmosphere.
  2. Oh man! just did a mission to lili and I must say it's by far the most awesome thing I've ever done in KSP! It's just an amazing moon for landing on and exploring! The views are fantastic XD
  3. Ah thank you! I still feel there should be an option to vote for it as a difficulty setting though considering what other options are on the poll with the vote option of a difficulty selection. And I feel there's probably a lot of people who would want to make sure that life support is just optional.
  4. Where was it confirmed as a feature? As I somehow missed that.
  5. I feel the poll is biased as there isn't an option for no life support or having life support as a difficulty setting
  6. The thing is for interstellar journeys you don't need a sci fi drive. There's a lot of real world drives entirely able to get you up to significant fractions of the speed of light. The Orion drive is one of them with very high ISP and TWR which is capable of interstellar trips in it's more high end variants. And rreal proposed fusion drives are also able to do the job like the Daedalus we see in the trailer. You don't need an Epstein drive to go interstellar or even have a torch ship. Another very kerbal option is the Nuclear Salt Water Rocket which is just a continuously detonating orion drive giving massive TWR and ISP as well allowing you to make real life torch ships.
  7. Honestly I don't mind metalic hydrogen. It gives a good middle ground gameplay wise and it is something that is at least well theorized. Admittedly it's not yet proven to be possible or even fully understood but it fits very well with the gameplay and is at least passingly realistic. Personally I would have issues with an Epstein drive being in the game due to how blatantly unrealistic it is. As the problem with the epstein drive comes from the very nature of the drive with how much energy it needs to be producing to have so much thrust and exhaust velocity. While at least for metallic hydrogen all it needs to worry about is whether or not the fuel is really possible. It seems to be in some tests and that's more or less good enough for me considering it's gameplay role. While the epstein drive is scientifically impossible.
  8. As I said it looks great and it makes a fair bit amount of sense just reusing the part to lift it off of the heat shield. It just isn't as efficient as it could be which isn't a problem Also I have no idea if this is even something that you can fix but for some reason KSPI has a cryotank mm patch and it messes up the Nexus' fuel tank removing the oxygen tank and making it just a single resource tank with hydrogen and other fluids from KSPI. I'm pretty sure it's not a problem on your end as I wasn't able to figure out how to get around it myself messing with the CFG file but it doesn't seem to be a problem with other hydrolox tanks for some reason. But I also don't really know at this point which of my mods add in stock hydrolox tanks with all the modular fuel tank like stuff I have
  9. Considering how they said that you can just completely forget about a colony and move on and the colony will still be perfectly fine when you come back to it I assume that means the population only goes up and never down. Which also makes sense with how they have the population increase due to you doing cool / impressive things in and around the colony from that article.
  10. Honestly I would prefer it if the game came without life support built in. Or at least there really needs to be an option to disable it. As while it is a neat feature but part of the charm of KSP in my opinion is how simplified it is. Which lets you get away with all sorts of fun and silly things like command chair only spacecraft. And I feel people should be free to use that game play style if they want to instead of needing to add in living space and life support parts.
  11. Yeah comfy landing automatically triggers retro rockets which should come in handy for this mod The fairings look great so far Espicially like the Nexus stage fairing but I was more expecting it to be more directly on the heat shield instead of on top of the interstage. I mean it makes sense in retrospect but still I would have thought a fairing on the first stage wouldn't need the interstage /shrug
  12. That's really neat! Also @JadeOfMaar Are you planning on converting OPT to KSP2? As having these amazing spaceplane parts in KSP 2 would be fantastic even if it takes a while for them to show up.
  13. Yeah I think that'll be easy enough to fix and should resolve the problem of the releases number invalidating the cfg file path Also you might want to look into integrating or at least adding compatability with this mod and the retro rockets on the first stage as that's pretty much exactly what the mod is intended to help with
  14. That works for me. You could also just include it in an upper level file called extras. Like at the same level as game data.