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Everything posted by captinjoehenry

  1. Are breaking ground surface experiments not biomed based? As that seems to be rather odd considering what the experiments are and how all other landed experiments are repeatable in all biomes.
  2. Is there anyway I can mark a mod or a part to not be touched by any MM patch? As I have one mod in particular I really like the way it is but it's being MM patched to hell and for the life of me I can't find what patch is messing it up
  3. Hi are there any good modern mods for making the tech tree go by slower other than just heavily decreasing the science gain setting? As I want to need to go to more than like a single other planet to unlock most of the community tech tree.
  4. Hi I have both of the mods installed from your experimental releases but only the nexus fuel tank shows up in even sandbox mode. Found the problem the downloads you have for the expirmental ones have assorted numbers after them. But the model paths have none of the numbers on them
  5. Does this mod work with GPP? As I really want a slower science experience in my next play through.
  6. I have no idea but i had the exact same problem in an ealier version. It's a big bummer as this is an amazing mod
  7. That's a shame as I find GPP far more interesting than JNSQ
  8. Are there plans for this mod pack to implement the new features of the Breaking Ground DLC? The surface science stuff?
  9. One thing to bear in mind is if you are docking two large ships together you need to be docking at super low speed and alignment. Rotation isn't that important but you need to have really low closing speeds and good alignment, other than rotation, to dock the really large ships together.
  10. Well I have the latest version of my Artemis SSTO science plane. It uses some personally made parts that act as realscale scramjets / closed cycle gas core nuclear rockets.
  11. I would guess it probably has to do with the fact that I use the stutter reduction mod and shove another 4 gigs of heap space into KSP. As it is I do have 32gb of ram but KSP uses like 16 gigs just idle with all the mods I have so I would assume it's a ram issue. And I can have KSP running all day long as long as I close and relaunch it often enough.
  12. Oh just so you know I still have BSOD when using directx 11 even after updating my graphics card driver and clearing out all old drivers I no longer need. As it is the BSOD only happens after having KSP open for I think over 5 or so hours. If I close and relaunch KSP it’s fine but if I have it on continually for over five hours I get a BSOD
  13. Well... I'm no modeler or anything. But I could fairly easily make a version of this with any stock part you want having the ablator filler and then just have the MM patch only apply the storage and ablator module to the rest of the parts.
  14. @JadeOfMaar Is there anyreason the IVA view of the K space plane cockpit is so busted? I'm asking as when I last used OPT when it was fully supported the K class space plane cockpit was fully functional and everything. Derp I didn't have the IVA mods installed ._.
  15. Is this still being developed? As I do rather enjoy it
  16. Yep it works just fine in 1.7
  17. @123nick I don't know about the details but the NFT engines seem to have same stats as normal when running with KSPIE. But KSPIE adds such massively strong radiators that it becomes sort of trivial to cool these engines.
  18. Thanks! As it is though I need to single stack struts and I have bug where only the top right corner of the items in KIS actually show up making it a massive loveing pain in the butt to work with struts so I'll just stick with tresses
  19. Yeah I just ended up using a truss. As the SEP parts other than the command station I think don't allow surface attachment
  20. @GregroxMun I would recommend getting KSPI. I don't use much from it other than the radiators and with a good portion of the tech tree done 4 skin 2.5m radaitors can handle the Emancipator no problem
  21. Ah thanks! Could I set it up using the new KAS pipes? So it still looks somewhat like it used to or do I need a physical part connection?