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Everything posted by The-Doctor
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
The-Doctor replied to Angelo Kerman's topic in KSP1 Mod Releases
I used the Venture Star as the first stage to take the Armageddon-For All Mankind inspired shuttle to orbit, where it then boosted to the moon, with enough fuel to easily return to Kerbin, conduct a deceleration burn and proceed to landing. -
yes, everything works fine except scatterer
- 1,503 replies
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- totm may 2022
- interstellar
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My scatterer isn't working, likely due to the new ksp update
- 1,503 replies
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- totm may 2022
- interstellar
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Hi, how do you guys get the shiny Starship in 1.11 or is it 1.11? Mine is black when I go to launch. Also is there any specific mods you use like ks3p in the video shown on page 1?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
The-Doctor replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ is it possible to use kas to for example, make a square in orbit out of structural beams? Like attach a part to itself ? -
[1.12.x] Far Future Technologies - August 23: new engine!
The-Doctor replied to Nertea's topic in KSP1 Mod Releases
Congratulations on the release -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
I'm confused, is there something going on around the mod? Is there something going on with the mod maker etc? -
Will the next update come for 1.10 and skip 1.9?
- 1,139 replies
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- gu
- kopernicus
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Love to see kerbalism still going, I remember being at the start with @ShotgunNinja and being part of it in the beginning, I hope he is alright and wish him the best. Glad you're keeping the legacy alive. I hoped one day someone could implement his last planned ideas regarding hardware which is where you'd need hardware to change the config of for example, drills and converters, as well as to repair. He also was thinking of an idea where you could have a part that's radiation shielded that could be used to shelter crew on eva, such as an inflatable heatshield that's radiation resistant, that could be used as an umbrella of sorts to protect crew on eva from the sun. Anyways, keep up the good work, and I'll see you guys in KSP2 hopefully
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@StarCrusher96 Hi again, I'm sure I've asked about this before, but is there a way to start the game in the Nova Kerbani system and maybe/ideally have the stock system removed? It would just be great to play in the nova kerbani system and not start in the stock system. This would really allow me and others to get a new gameplay experience, which is why I and others tend to install planet packs
- 1,139 replies
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- gu
- kopernicus
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
@Galileo suggestion for jnsq, idk if Kopernicus would allow it, but I think things like crystals etc and other scannable objects should appear underwater to give a reason to explore undersea -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
The-Doctor replied to Gameslinx's topic in KSP1 Mod Releases
Will beyond home work with the latest kopernicus for 1.8.1?- 1,599 replies
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- kopernicus
- beyond home
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
I am ready -
totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
The-Doctor replied to AndrewDraws's topic in KSP1 Mod Releases
This is beautiful, thought you'd discontinued, well, since I saw the other pack was discontinued Anyone got pics of the surface of each world? With clouds mod installed maybe, and maybe scatterer too, but ultimately doesn't matter, just got pics of the surface?- 342 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
Guys please don't mention you're waiting for the mod, I know you're sincere but it's not necessary. I check if its updated often like others, I load the page, see 1.7.3, jump to the last page, read a bit of what the devs say, I close the page, all without commenting as it's not needed and fills up the sub with unnecessary commentary and can likely annoy the devs -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
I'm locking in versions with the next kopernicus updated. I haven't played ksp too long and updates come too soon and mods take a while to catch up, squad releases updates wayy too soon and it's ruined the experience for me, so I'm gonna version lock with the next kopernicus update, should be able to have fun in jnsq, rss, beyond home, or any of the lovely mods and planet packs -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
The-Doctor replied to Thomas P.'s topic in KSP1 Mod Releases
With the announcement of 1.9 coming soon, will the team hold on releasing for 1.8.1 and instead update for 1.9? -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
The-Doctor replied to Nertea's topic in KSP1 Mod Releases
I set it to maximum, but is there any way to get it to look just like in the vab? -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
The-Doctor replied to Nertea's topic in KSP1 Mod Releases
@Nertea Is there an ingame setting I have turned off? When I launch a craft with the gold or silver foil, the colour changes and looks different, is it normal and to be expected due to how the game works or is it a setting that I need turned on? -
Send me a private message and I'll let you know asap
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Please a basic kerbalism profile would do a lot for fans like myself who aren't that interested in hyper ultra realism, I like some realism and challenge such as keeping supplies, protecting against radiation, needing to repair my engines, but the lack of a simplified profile makes the game too technical for me and others and less fun, having a profile made for a more easy experience with some challenge but not frustration would be really nice
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I've been following kerbalism for years and was a good friend with shotgunninja. It's been my favourite mod for years and really love what you guys have done. That said I've noticed that I've had some issues enjoying the game and I think I know why. Kerbalism has become ultra realistic and complex and that's fine but I wish a classic mode was given to us. A mode where we have radiation, signal, storms etc as normal, and food, water and oxygen and waste. With science and reverted to stock and with the ISRU functioning exactly like stock but with the option to produce water from ore and an option to convert water to ore with some "waste" generated. And food made from the greenhouses which can supply 4 kerbals per greenhouse and not the current 2(or 1). Keeping fun new things like redundancy, breakdowns and engines having limited relights albeit with some engines like the shuttle main engines having more than 2 relights which kerbalism currently sets which is unrealistic. Removing the complexities of ammonia, hydrogen, nitrogen and other complex changes. JUST in this classic setting. This would be very much like the old kerbalism that shotgun left and would allow people like me who fell in love with the mod from having to ditch it cause it's hindered our creativity and fun so much due to the ultra realism
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Lastly is scatterer needed to get the sandstorms on Alva
- 1,139 replies
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- gu
- kopernicus
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