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Posts posted by Deltathiago98
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3 minutes ago, CarnageINC said:
@Deltathiago98, I'm asking permission to post this in the Dev Library under the new language section created last week.
Go ahead
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On 2017-5-31 at 11:00 AM, DMagic said:
Science Relay version 4.0 has been released for KSP 1.3; get it on SpaceDock.
It has localization support added, partly through using stock text where it fits and partly using custom text that is in need of translating. Otherwise it is the same as before.
Anyone wanting to help translating can find the files here.
Spanish Translation is here https://github.com/DMagic1/KSP_Science_Relay/pull/1
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I know RO just released to 1.2.2, but if you are going for a 1.3 and need translators, I can help with the Spanish translation Just let me know
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On 2017-5-30 at 6:05 PM, JPLRepo said:
That's a very kind offer... you could be very busy...
I have 10 mods that need translation. Can I ask Spanish - Spanish? what dialects of Spanish?
I'm from Perú, but to be honest from all the games I played and videos on Youtube I regularly watch. There's really no difference between Spain and South América. lol Yeah, I've been a bit busy lately but nothing to serious, I will translate your mods as soon as possible.
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On 2017-5-27 at 7:42 PM, JPLRepo said:
V0.1.14.0 release for KSP 1.3.
Is localization ready for anyone willing to translate the 11 strings it needs for the other supported languages.Here it is, Spanish version: https://github.com/JPLRepo/JSIAdvTransparentPods/pull/17
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How funny it is, RO just updates to 1.2.2 and KSP 1.3 goes out lol
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On 2017-5-27 at 0:25 PM, Morse said:
Update for 1.3 is almost ready, I just want some testing to be sure.
Meanwhile
Translators are welcome!
The file with all the translatable text can be found on github: https://github.com/radistmorse/KSPPreciseManeuver/blob/master/Localization/localization.cfg
Put your favorite language in! Especially if it's the one officially supported by KSP. There is a catch though. The PM GUI is very slim and it's fixed in size, so you'll probably will have to come up with short words . There are not many lines, about 100, and most of them are trivial. It won't take long.
This is my Spanish Translation, I tried to be as compact as posible, but Spanish have long words...
https://github.com/radistmorse/KSPPreciseManeuver/pull/10 -
2 hours ago, Gordon Fecyk said:
Hi, DMagic thanks for starting this.
If anyone has a moment, I just localized Explodium Breathing Engines and could use assistance with translations. Here's the Localization folder in my GitHub project.
This is mostly a part mod plus one additional atmospheric resource. I'm not sure if there's a euphemism for "something that easily explodes" that works in the other supported languages. Maybe the translated biome name for Eve's Explodium Sea would work. Otherwise, as these are clones of stock parts, clones of stock translations are probably enough.
Hi, I will be very happy to help with the Spanish part, let me check and tomorrow in the afternoon I should have a translation ready
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3 minutes ago, monstah said:
Hey there, @Deltathiago98, thanks for this offer!
I'm moving this thread to the Add-on Development, since it's not a release.
Sure Thanks, I wasn't sure where to post it
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Hi, I opened a post if anybody wants help with the Spanish translation!!! I will be updating the post every time I translate a mod, but I will only translate a mod if the Mod Author give me permission
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7 minutes ago, HebaruSan said:
If you'd like to warm up with some light proofreading, a benefactor contributed this one and I used it as-is because it looked good enough to me. I'd be delighted to make improvements if you notice any rough spots. Thanks for any help!
https://github.com/HebaruSan/Astrogator/blob/master/CONTRIBUTING.md#translating-to-your-language
I will put my brain to work right now to check and verify if the translation is the most "neutral" possible.
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8 minutes ago, Rocket In My Pocket said:
That's a pretty cool thing for you to offer.
Kudos man.
I really love this community and I really want to give back to it!
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Hi to all the community, I would love to help any mod author to translate their mod in to Spanish. I'm a native Spanish speaker, so don't have any doubts about the accuracy of my translation & interpretation. And if you want a mod you like to be translated, just ask the Mod Author to reply to this Topic .
So far I have translated these:
-Precise Maneuver:-Astrogator (Just a few minor corrections) :
CLS Connected Living Spaces:
JSI Advanced Transparent Pods:
Science Relay:
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Hello, I have being using USI MKS since I got the game. But now I'm playing a RO/RSS/RP-0 save. And I just want to know if I can use the mod without any issues or is there a patch somewhere? I know that probably all the parts would bee non RO RP-0 but I don't care for that. I really love the functions and parts of this mod!! If someone knows something, Thank You!!
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Hey guys, I just want to know what I need to edit in the cfg file of a part to make it RP-0 compatible??? (Of course, apart from making sure the stats are kinda realistic)
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On 22/4/2017 at 5:11 PM, Deltathiago98 said:
Hi, It's me. Again I was playing very well with the dev. version, and one day I boot up the game, everything was going well, but when I load the save, all went black, the Alarm Clock and the Kerbal Construction Time GUI appears OK. I can warp time with no problem. But the screen is all black and in the right down corner appears the Loading "Kerbol System" icon and I wait but nothing...
Here's the log https://www.dropbox.com/s/yt2gxn6gi2hzfyr/KSP.log?dl=0
Please Help melol I figure out the problem, it was a kopernicus problem, somehow it get messed up. I just deleted and re-installed and all works fine again.
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Hi, It's me. Again I was playing very well with the dev. version, and one day I boot up the game, everything was going well, but when I load the save, all went black, the Alarm Clock and the Kerbal Construction Time GUI appears OK. I can warp time with no problem. But the screen is all black and in the right down corner appears the Loading "Kerbol System" icon and I wait but nothing...
Here's the log https://www.dropbox.com/s/yt2gxn6gi2hzfyr/KSP.log?dl=0
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Hi, I just started my first RO-RP-0 in 1.2.2 and I was wondering, in wich node I unlock autostrut, because normally you need to unlock the normal strut to be able to use this function. But I already have the struts and some nodes into construction and nothing happens, I suppose I need to progress further in the Tech Tree... But if you have the answer, please let me know, Thank you
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@RealGecko I don't know what to append to this post, I have a rover on the Mün, I let Bon Voyage rove it until my target and after waiting it appears under the surface, I just waited cause it happened to me before, but this time it won't go out and set itself in a normal position, it's just stuck. I tried HyperEdit but it destroys itself when I set an orbit or try to land somewhere. I will have not problem losing it but it contains a few Kerbals and I am running low on supplies... Please Help!!!
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On 10/4/2017 at 0:28 AM, FreeThinker said:
It is not required but it is highly recommended as it allows you to use acceleration during warp more effectively
Thank you so much for the reply !!!
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@FreeThinker Is Persistent Rotation needed in the last version?
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On 2/4/2017 at 0:45 PM, Piratepete5 said:
It is normal, its not really a big deal since they are SO far away they will most likely not move around in their orbit.
Oh thank you. Still, it would be cool to have some independent systems tough... Love the pack!
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I installed first Kopernicus and then this mod (Dropped the zip files in the game data folder, like any other mod), but all the Stars are orbiting The Sun "Kerbol". Is this normal or Am I doing something wrong?
Free Mod Translator: Translate your mod to Spanish!
in KSP1 Mod Development
Posted
Sorry for the delay One of my RAM died and I had a few problems with my PC. Now I will be translating one mod per day if possible