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TheSealBrigade

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Everything posted by TheSealBrigade

  1. Hello community! This is a dev thread for my upcoming BD Armory mod 'Random Ordinance Emporium.' This is my first mod that taps into the complexity that is 3d modeling and texturing. I am VERY new to this, so tips, tricks, and suggestions are VERY welcome! Below are some of the ideas I have for the first update coming later this February/March. Current Weapon Ideas. (NU = Next update) GR-12 Swarm Rocket: A tiny, short-range radar-guided missile that gets all its punching power from 'lethal impact velocities.' Meant to be launched 2-3 at a time. (NU) TTG-99 'Crackle' 50cal mounted gun: A compact 50cal surface mounted machine gun. Not very powerful, but great if you want to stay small. (NU) BAMO-05 'Jabberwocky' 30mm: A large, automatic 30mm cannon. Great for making sure things stay dead. Not a rotary cannon. DRO-02 'Thunderdrake' Missile: A large, medium-range radar-guided missile. It has a large warhead, but it travels relatively slow. Great for shooting down bombers.
  2. Thats great! I'll take a look at some tutorials and see what I can do.
  3. @SpannerMonkey(smce) , is there someone I can talk to help me with a blender animation of barrel recoil? Or maybe just animation in general?
  4. I know I'm very new to 3d models and all that jazz, but how does one add a particle/exhaust effect to, say, a missile?
  5. Question: Is there a way to make a single point on a planet to emit a LOT of heat? If I could get this to work, I would be very happy. Also, can someone remind me how to delete the solar system and replace the Sun?
  6. My rover won't work, but I have met all the requirements! It says the control is locked, but it won't move! A little help?
  7. @daniel l., when I open the app for the galaxy customizing, I can't see any options for stars, only the planets show up. The version I have is 1.3 Edit: Disregard this, I figured it out.
  8. SkyEye 1 was a very old telescope. It could barely take a decent picture and all it was really good for was media coverage. So today was it's last day... ...And then came SkyEye 2 carried up by a Pegasus-Wyvern Rocket. And It took some rad photos! (After a spaceplane came up and replaced the central camera processor.)
  9. This is a comparison of all my 1st Stages I use from smallest to biggest. The biggest one is 7.5m! Names in order: Spinnaker, Vulcan, Wyvern, Dragon, Hydra, Basilisk. The 4 bigger ones (W,D,H,B) are fully reusable and can land back in the KSC area.
  10. I just took some awesome screenshots And last but not least....
  11. beeeeeeeEEEEEEEEEEEEEeeeeeeep beeeeeeeeEEEEEEEEEEEEEeeeeeeeeeep bEEEEEEEEEEEEEEEEEEEEEEEEEEP beeeeeeeeeeeEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeep There is also a vibrator thing under my matress that activates when it goes off. Let's just say it works like a charm.
  12. I have tried that, but it didn't work. I'll try again just to make sure it wasn't just a fluke.
  13. Is there are piece of config I can edit to remove the need to have equipment to inflate modules? If this has already been asked, I apologize.
  14. Can't wait to see this updated! It looks so good!
  15. I thing Danny2462 and Nexter's Lab immediately get first place!
  16. Convert the textures to R8G8B8 24 bits per pixel. And feel free to use my configs anytime!
  17. @Decimal, welcome to the forums! The problem is that you need to convert your Normal Map to a dds file. To do this, just go here. Also, your 'normals' file path needs to be bumped back a tad. You also need to input your biome maps' colors like this between your biome map file path and your ScienceValues. If you put it below ScienceValues, it won't work. Furthermore, don't forget to put in your flyingLowDataValue and flyingHighDataValue in, along with a flyingAltitudeThreshold. Good luck on your future planet making adventures! PS: If you need more examples, go here or check out one of my configs here.
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