Blasty McBlastblast

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About Blasty McBlastblast

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    Spacecraft Engineer

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  1. Blasty McBlastblast

    Duna Outpost Mission Architecture Challenge

    lol I guess if you define "Low Kerbin Orbit" to extend slightly past Duna then it would be fine!
  2. Blasty McBlastblast

    Duna Outpost Mission Architecture Challenge

    @qzgy all "hardware and all fuel used for interplanetary transfers must be launched using the SLV" reads to me that the transfer stage must come as part of the NPM, no matter how quick you are! Also: yeah, has the rule on returning Kerbs changed? I thought they could stay on Duna indefinitely once you get the big four (backup plan, duna space station, duna space bus, and positive uplink) and so long as you could feed and house them?
  3. Blasty McBlastblast

    Duna Outpost Mission Architecture Challenge

    I've been testing some methods to move ground modules about, but i'm running into a problem where all my landing legs explode as soon as I dock/undock anything! Has anyone else encountered this or know of a solution?
  4. Blasty McBlastblast

    Tethers? Anyone?

    @DoctorDavinci who needs a beam to tractor stuff?!
  5. Blasty McBlastblast

    Tethers? Anyone?

    with a tether i could tow my craft instead of push...
  6. Blasty McBlastblast

    Mountain lake landing challenge

    @Klapaucius no mods, the ground scatters a stock option in the general game settings. You can't interact with the trees (but there is a mod to fix that) so they just look pretty, also often they wont appear until you do an F5 quick load (it's some kind of bug I think)
  7. Blasty McBlastblast

    KSP Challenge: Impact the Mun!

    hi @ryoji and welcome to the forums! that's a great time, congratulations!
  8. Blasty McBlastblast

    KSP Challenge: Impact the Mun!

    I made an attempt, and managed to impact with a time of 16:15 Unfortunately the landing legs I put on the probe were insufficient for a safe landing. The vessel I used had 9 stages and approximately 17,000 dV. Imgur album of the flight is here Grab a copy of the craft from kerbalX here
  9. Blasty McBlastblast

    Distrusting mods

    I always rinse new mods in lemon juice under the light of a full moon to remove viruses...
  10. Blasty McBlastblast

    Hello Kerbalists

    "Part Time Action Men" - stuntmen available for all your action movie kerballing needs! call Wernher today for a quote!!
  11. Blasty McBlastblast

    What did you do in KSP today?

    I had a rescue contract for a landed kerbonaut on the mun, but every time I got within 2.3km the stranded craft would spontaneously explode. Many, many attempts were made to approach gently from various directions, but death was always the result.
  12. Lagrange points as stable orbit locations only makes sense if there is some mechanism making all other orbits decay or become unstable, having one without the other is kind of pointless. Currently all orbits are stable, and by introducing decay or instability you would detract from the entry level fun and friendly nature of KSP Having said that, it would be nice to have some educational DLC covering the finer details of real orbits (legrange points, procession, solar pressure, lumpy gravity, atmosphere decay, etc..)
  13. Blasty McBlastblast

    Mountain lake landing challenge

    oooh badges!
  14. Blasty McBlastblast

    Centre view on craft

    use the tilda ~ (the wiggly line next to the 1 button) backspace is now your abort hotkey