Blasty McBlastblast

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About Blasty McBlastblast

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    Rocketry Enthusiast
  1. @neistridlar thanks again for another well rounded review! Your valued customer feedback will definitely be incorporated to improve any future BS designs
  2. Woomerang launch site

    The zig-zag looks more like a pair of trenches with the dirt stacked beside them, leading from both launch pads back to the blockhouse. Perhaps these trenches contain services for fuel, water, power, launch control, sensor data, etc.. Probably they are zig-zaged to limit damage if an exploding rocket lands on it!
  3. Gah! Curse Squad's sudden but inevitable need to sleep...
  4. I wonder what time the DLC will be released? It's been the 13th here for nearly a full day now
  5. What's you plans for First KSP boot, tomorrow? :)

    My Kerbals never launch until the second boot is secured.. otherwise the air leaks out of their suit! I'm curious to test game performance of 1.4.1 so I will be launching hundreds and hundreds of craft until everything grinds to a crawl
  6. All parts are Airplane Plus or stock, so I'm not sure why your install is struggling to load parts? But perhaps it is a fortuitous event, as actually I would prefer someone (anyone) else to review my craft! Many of your reviews and posts seem overly negative, combative, disparaging of peoples efforts, and biased towards promoting your own entries. Thoroughly un-kerbal in my opinion.
  7. The No Contract Career Challenge

    @Human Person that's some fine progress you have made, well done on upgrading the r&d to level 3 with the bare minimum of flights! Do you think you would ever revert your save to complete the challenge without becoming the "Kerbal Mining Program" ? In my attempt I will have to visit Jool and her moons next (and cheaply!) if I ever want to unlock ISRU!
  8. Blasty's No Contract Career

    Flight Fourteen Resting on the pad, Jeb’s finger hovered over the go button for 290 tonnes of liquid fuelled bang! With five Kerbals aboard (including Theolo, a new scientist) things would be more fun than Jeb’s solo flight to Duna. The side boosters separated perfectly, but with no possibility of recovery... Jeb made sure to leave the fairing and core booster on a suborbital trajectory; “combatting Kessler” he said, however mission control suspected Jeb just didn’t want any more debris beating him to world firsts. Bob collected some science for perusal en route, while final adjustments were made for transfer to Eve. Transfer burn underway! Aside from one mid-course correction the journey to Eve was uneventful, with the scientists toiling away in their lab while the other crew bounced about the hitchhiker module. On final approach to Eve the solar arrays were retracted in preparation for aero-capture. Everyone was nervous for this manoeuvre, having never encountered an atmosphere this thick and this fast before! Heat tolerances were pushed to the very limit as the craft dipped down to 80km altitude and captured into a long elliptical orbit. Over the next weeks several more passes were made (although none so deep) for science and to arrange an eventual intercept with Gilly. The mystery cargo was deployed into a parking orbit of Eve in preparation for an eventual landing. The amount of fuel required to circularise around Gilly was unexpectedly high! Mission planners had anticipated some gravity assistance, however Gilly didn’t seem to have any... Concerns that the crew might become stranded were growing, and back at mission control the beard-scratching had commenced as several solutions were tested on paper... Forging ahead regardless of danger, the crew detached the landing vessel and headed for the surface. Landing easily (if slowly) it was noted that a much smaller landing craft might have been used. All three biomes were visited, and the new guy earned his stripes when he was the first to notice the lander tipping and sliding away during a photo shoot! Val handled the ascent (having beaten Jeb in a foot-race to the driver’s seat) and completed one of the slowest rendezvous and docking in recorded history. With the new ship arrangement extra care would need to be taken at each burn to ensure the engines were pointing in the correct direction. While mission planners were determining how bad the fuel situation was, the main ship was left to orbit Gilly and attention was refocused to the mystery cargo. Control of the cargo was limited due to it's short range comms, but after Gilly completed an orbit the main ship’s relay antennas were back in range, and entry into Eve’s atmosphere was able to be set. Things were looking hot, but the extra flames were needed to ensure the cargo got to the surface while still within radio range. Like a butterfly, the baby rover emerges from it's fairing cocoon, tasting sunlight for the first time as it floats gently to the surface. The little rover looks happy on the surface, despite the crushing pressure and scorching temperature! Science was transmitted from two biomes. Back on the main craft calculations were being made to return home, but more and more it seemed that the dV needed (up to 1,930dV from Eve orbit according to the dV map on the wall at mission control) exceeded the amount available. Possible options were devised to increase the dV of the craft: option A - burn the monopropellant, then the LFO for 1,197dV total option B - burn the LFO, jettison the lab and empty tanks, then burn the monopropellant for 1,388dV total (but then have no power generation) option C - ditch the heatshield then do "option B" for 1,481dV total (but then risk a dangerous reentry at Kerbin, and also have no power generation) Things were looking grim, as none of the options would come close to working, until a flight planner devised a bold stratagem for a minimal dV return using the following steps: Escape from Gilly and park in an even higher circular orbit (45,000km) for 130dV Wait for the Kerbin transfer window to open From the high orbit, lower the periapsis to 100km for 330dV using use two burns over two orbits, ensuring the new periapsis aligns with both the ejection angle (location) and transfer window (time) Transfer burn now only requires 120dV to escape Eve! Huzzah! So for the bargain price of 580dV everyone would be heading home, and Jeb would not have to get out and push this time. So long Eve! By shear dumb luck the Kerbin intercept aligned with the descending node, so no fuel was required for a plane change. This bonus fuel was used to place the lab with it's relays into a parking orbit of Kerbin, while the crew parachuted safely to the surface in the lander. funds after flight - 1,160,501 science after flight - 16,924.5 (enough to finish the tech tree, once R&D is upgraded) technology researched - large volume containment, composites, and heavy aerodynamics buildings upgraded - tracking station 3
  9. KSP Challenge: Visit Eve's atmosphere!

    Does aero-capturing count as diving into the atmosphere? If so, then I may have an entry for the challenge challenge checklist: make a manned craft & get to Eve - done. dive into the atmosphere - done, but only made it down to 80,000m cargo dropped - yes! return to Kerbin - completed imgur album here
  10. @neistridlar thanks for the balanced review! I'm glad you liked the low-slung fuel tanks, and the sturdy construction, and right about now I'm slapping my forehead wondering "why did I never mirror the stair-cart?!" You have opened my eyes sir! I may take your advice too, and design any future shared craft with "no trim required" and "flight by SAS" in mind, even though I don't use it myself (usually my flights are undertaken by scientists) it seems to be the popular way to fly.
  11. Blasty's No Contract Career

    Flight Thirteen The milestones in the Kerbin system were nearly depleted, so it was time to go further afield... to Duna! Bill and Jeb had been tinkering with the troublesome first stage, trying all kinds of solutions and eventually settling on a simple asparagus arrangement with two side LFO boosters also supplying a central core. Some SRB were also added to give some more kick off of the launch pad. Bob helped out too by gluing on some extra mystery goo pods. After many months in mission control with a protractor held to the screen, the day of the big launch finally arrived. The improved first stage delivering Jeb practically all the way to orbit, leaving the second stage primed to burn for Duna. Once underway, Jeb was a little saddened to discover he was no the first to orbit the sun: turns out a piece of debris from an earlier mission beat him to the punch! Science was collected and transmitted back to Kerbin until the radio was out of range, and then Jeb was all alone... except for a red dot getting bigger in the window. Duna's thin atmosphere was used to gently aerocapture into an orbit, and to intercept Ike without burning any fuel. Some cheeky science was also gathered while slowing the craft in Duna's upper atmosphere, with Jeb even stepping out into the flames momentarily to collect an EVA report! Science was collected in high space and low for both Duna and Ike, and then the lander was used for.. well... landing! Touchdown was a breeze, Jeb later said that it was "like landing on the moon, only easier" Two biomes were visited via "hopping" before all the science tests were consumed and it was time to return to space. Heading home to Kerbin involved a low parking orbit around Duna and more time spent in mission control with a protractor, eventually making it back 2 years 304 days after launch with fuel to spare. funds after flight - 1,188,436 science after flight - 4,832.9 technology researched - almost everything at tier two!! all that remains is large volume containment, composites, and heavy aerodynamics buildings upgraded - research and development 2, launch pad 3
  12. Blasty's No Contract Career

    Flight Twelve For this mission Val decided to head to Minmus, and show Jeb how a landing should be done! After the debacle of the last flight the lander and transfer stage were redesigned to save weight, and at Jebs insistence a liquid fuelled first stage was developed, relegating SRB to the role of booster only. After launching it was discovered that the first stage was still lacking in performance, burning out early. Fortunately the improved transfer stage had more than enough dV to circularise and make it to Minmus Flags were planted, and two biomes were visited before Val returned home with a cheeky smile and a comfortable fuel reserve. funds after flight - 221,048 science after flight - 2,187.9 technology researched - none buildings upgraded - none
  13. Blasty's No Contract Career

    @Clipperride i'm glad you enjoyed the plane! If I had been quicker I would have put in up on kerbalX for you, actually... here it is anyway, for science! It is a little sluggish to turn, but steady as a rock when flying at 4x time acceleration. Cruising altitude is around 10km @ 310m/s I find the secret to building sturdy craft is to minimise the branching of parts from the heaviest part (no more than 2 or 3 branches), and maybe include a sneaky strut!
  14. Blasty's No Contract Career

    Flight Eleven From the launchpad, tucked away under an upside-down fairing, Jeb grumbled that SRB's were a bad idea. Sure they were cheap and had lots of punch, but they lacked in dV... Yet the accountants had insisted, saying the funds were needed elsewhere for facility upgrades. As the Mun happened to be rising during launch, the circularisation burn also became the transfer burn... almost... as the second stage burned out early and the lander was required to fire it's engine. Touchdown was successful, despite overshooting the intended landing site by nearly 10km. Jeb elected to preserve ship fuel by jetpacking to the target location for the flag planting ceremony, but the distance was too far and so much eva fuel was consumed that Jeb would be forced to walk back to lander. And so a 4 minute jetpack became a 3 hour walk!! I'm not ashamed to admit that I rigged up a rubber band and an eraser to hold down the "W" key while I went and did some household chores (vacuuming, fold the laundry, restock some herb jars). Eventually Jeb made it, and swore never to do this again! After taking off from and escaping the Mun the inevitable happened: the ship ran out of fuel. Refusing to be beaten and with the ship's periapsis firmly stuck 800km above where it needed to be, Jeb did what any determined Kerbal would do: he got out and pushed it home! funds after flight - 180,213 science after flight - 1,619.5 technology researched - none buildings upgraded - none
  15. Blasty's No Contract Career

    Flight Ten Val was determined to show off her local knowledge by flying a prototype plane to various mystery locations. The nearby abandoned airfield was quickly toured before turning westwards. After crossing the ocean and a desert, grand ancient structures are revealed. Next, some mysterious buildings are located at the source of a radio relay... could this strange facility be stealing science data? Finally, after heading north to the limits of the craft's fuel range the faintest speck of an unusual craft is spotted against the snowy vista (images of the craft have been classified!) funds after flight - 133,075 science after flight - 1,264.5 technology researched - none buildings upgraded - none