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Posts
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i once read a book (Run to the Stars by Michael Scott Rohan) where the villain preferred a fancy laser pistol intended for discrete murder because: a) it operated silently, b) it had a beam-mode that could slice up corpses for handy disposal, c) it contained none of the chemicals or metal shapes that would trigger the weapon-detectors found everywhere.
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Ask the Mods questions about the Forums!
Blasty McBlastblast replied to Dman979's topic in Kerbal Network
i kinda don't mind the new forum look! it's got some solid retro '90s vibes (tricky to use tho, but that was the style back then, along with wearing an onion on your belt!) -
Graphics Card Requirements/Limits for KSP2
Blasty McBlastblast replied to TruffleSpy's topic in Prelaunch KSP2 Discussion
oof... those specs are well above what my potato can handle i guess i'll stick with playing KSP1 for a while longer -
interestingly, this is incorrect! while a single, double, and triple rope setup can hold 1x, 2x, and 3x the mass, a quad rope setup can only hold 2x the mass. this is because in real life one rope will always be slightly shorter than the others, which will cause the load to be supported entirely by the short rope and it's opposite, while teetering between the 3rd and 4th rope with no guaranteed lift from either. this is also the reason why 4 legged café tables are always unstable!
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This mod is amazing, and is definitely going into my "must have" mod list. Such a simple rearrangement brings common sense to the early game, without unnecessarily changing science or part balance! Bravo @GonDragon
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i like to do BIG career playthroughs (stations & bases on every planet, hundreds of probe landers and communication satellites, tourists everywhere, etc..) so for the sake of my CPU, and to avoid game breaking glitches, i try to keep my mod count to a bare minimum... so about 30
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KSP Loading...Preview: Part Repairs
Blasty McBlastblast replied to St4rdust's topic in KSP1 The Daily Kerbal
this looks like a nice new feature! i wonder how long it will be before "lab cleaning kits" and "goo seeds" will be required to reset science experiments? perhaps ISRU will need a "catalyst" to begin processing, or engines will require "ignitors"? so many possibilities...