Blasty McBlastblast

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Posts posted by Blasty McBlastblast


  1. story mode? "kerstronomers have discovered an asteroid on a collision course! you have xx years to intercept it and save kermanity!"

    ai competitors in career mode?

    factorio meets ksp? "so you wanna launch a rocket eh?, better start by making some iron plates..."

    kerbdew valley? the ultimate marshmallow farming simulator ON MINMUS! 

    ...

    actually i'd just be happy if the aero model got updated a little so that tubes worked and attachment-point-fu was no longer required for aerodynamically shaped craft


  2. The theme music from Super Mario Bros 2 has been stuck in my head all week, I've not played that game in over  20 years but now it's on continuous loop inside my brain... send help!! 

    Here it is, but consider youself warned!! It is an insidious ear worm.

     


  3. I would pay a lot of money to see my first craft files again (for nostalgia reasons), and then pay a whole bunch more money to hide those craft forever (for noobish-shame reasons!)

    I do recall playing the free demo-game though, and furiously scribbling altitude results on a notepad after each launch as I attempted to "science the potatoes" out of this game and improve my rockets!  :D


  4. hi @ActicFoxy and welcome to the forums! 

    CKAN is a tool that is very useful for streamlining the modding process, it's kinda like mechjeb in real life, but for mods (not rated for flying spacecraft!)

    Grab a copy of it here and then place the .exe file in your kerbal directory on your PC (looks like "...\steam\steamapps\common\Kerbal Space Program") and then let CKAN take care of everything automatically! 

    Once you get the hang of how mods work from watching where CKAN installs them (hint: it's the GameData folder!), then switch to manual installs, and then custom modding :)


  5. When adjusting slider values in the VAB or SPH (e.g. thrust limiter, gimbal limit, etc..) it is infuriating to not be able "slide" to the precise value I want.

    It would be extremely pleasing to be able to manually input these values with the keyboard after, say, shift-clicking or crtl-clicking the slider bar.

    (ps. if there is a mod for this functionality please direct me to it!)


  6. That's one heck of a biased poll! :D

    But in answer: yes, always I play career games with USI life support (I like the habitation timer & simplified "supplies" resource) unless I'm doing a forum challenge


  7. Here's a little story, probably I should call it "Clank"

    Spoiler

     

    Clank!

    Startled, research forgotten, the two scientists looked up. They had both definitely heard it this time. This time it was undeniable.

    “Okay, maybe you weren’t dreaming earlier” apologised Jedfen, but neither of them seemed pleased by this prospect. 

    Jedfen and Hencott were familiar with all the regular noises of Outpost V., but this noise was not one of them. They knew the steady whirring of the solar arrays as they tracked the sun, the hum-thud of antennae realigning, and the wet slap of sloshing fuel. Clanking was something new, and it was coming from outside!

     

    Clank!

    The two locked eyes, panic growing at the realisation they were not alone. Something was knocking against the outside of their laboratory!

    “Should we call mission control?” suggested Hencott

    “We can’t” replied Jedfen, wondering if Hencott’s stupidity might be higher than indicated, “Did you forget that it’s night here for two more days? We need to be facing sunward to get a signal to Kerbin”

    “Maybe the supply ship came back?” Hencott proposed weakly, but that ship had launched weeks ago, the kerbonauts were alone.

     

    Clank!

    “WE HAVE TO STAY CALM!!” shrieked Jedfen, momentarily losing his cool “What would Jeb do?”

    “We need more information” said Hencott, taking deep breaths, “We need to know what is making the noise, one of us will have to go outside…” 

    Silently both Kerbals stood to face each other, and proceeded to play rock-paper-scissors…

     

    Clank! 

    “That noise came from near the north window” Jedfen said into the handheld radio.

    “Copy. Approaching now. I think I see someth…” but the staticky reply was cut short by a yelp! Then laughter! Then ominous silence…

    Minutes passed, but the radio only hissed. Amidst rising dread Jedfen moved to the suit rack, compelled to go help, but he was too late! The airlock began to cycle, something was coming in! Armed with a jumbo-sized snack bar Jedfen prepared himself to defend the outpost.

    Through dramatic billowing gasses Jedfen saw him step from the airlock, grinning, and holding something that was attempting to wriggle free. Looking closer, he saw cradled firmly in Hencott’s arms an adorable tiny rover!

    “Where did that come from?!” he asked, tension dissolving into curiosity.

    “Some earlier mission?” laughed Hencott, “I think it was trying to charge power by the window light! Can we keep it?” 

    “Control can’t say no if they can’t contact us!”


     

     


  8. I would also like to see radiators become more important in game! 

    Perhaps additional part heat could be generated for each unit of electrical power consumed? Power consumption for crewed parts (call it "environmental control systems") could then be increased until an enjoyable game balance is found.

    Suddenly we would have an excuse for large radiators on stations, and to build antennas away from heat sensitive areas! 


  9. From the ksp wiki page "with CommNet enabled ... vessels without a Pilot require a link to a control source for full control"  

    Probably you were getting full control around Kerbin when you set out (particularly if you are using a probe-core to boost a engineer or scientist's piloting ability), but moved out of signal range near Eeloo.  The CommNet option can be toggled on/off in the difficulty settings.