Mortimer Kerman plans to strike it rich by mining metals on Kerbin! Gus Kerman has supplied all the drills and sifters, and Walt Kerman swears he has a customer lined up, now it is up to you to design the transport.
The goal of this challenge to build and demonstrate an ultra-heavy cargo plane to haul metals using Roverdude's excellent Kontainers. To achieve this you must:
Take off from the runway at the KSC
Fly over the island airfield to demonstrate airworthiness
Land intact back at KSC to deliver your metals (you may use the grass for this bit!)
Only two mods are mandatory for this challenge:
USI Core by @RoverDude for the metals containers (be sure to try out his other stuff too)
FAR by @ferram4 because after a hard day's work big aircraft deserve the gentle comfort of voxel-model based aerodynamics!
Kerbal Joint Reinforcement is also highly recommended. All other stock-alike mods are fine, and use as many visual or information mods as you like. Unfortunately however I have to say no to tweakscale or any unrealistically overpowered mods (refer to rule 1 below) as it might make this challenge too easy.
You get a basic point for every unit of metals delivered intact back to the KSC
For bonus points, complete extra flybys or landings at Kerbin’s Easter egg locations during your demonstration flight. Add the appropriate multipliers and then multiply basic points by this sum. (note: landing somewhere obviously also includes flyby, so add both)
Old Space Centre
UFO Crash Site
All 5 Kerbin Monoliths
Total score is the sum of basic points and bonus points.
If you have broken your plane returning to the KSC then you get a total score of zero! That’s right, Mortimer isn’t interested in craft that are not reusable.
Minor, repairable damage is fine.
Drop tanks and boosters (if used) are not required to be attached to the aircraft when you finally deliver your metals.
Mid-journey refuelling from another vessel is not allowed.
Mid-journey refuelling with ISRU built into your aircraft is fine (but all the metals must be loaded at the start of the journey, no top ups!)
Example scoring scenario:
2,500 metals delivered after completing island flyover airworthiness test, flying to and landing at the Desert Temple, and returning intact to the grass at the KSC:
total score = 2,500 + 2,500 x (2 + 3) = 15,000
No cheating… if it feels like cheating it probably is! So no F12 cheats, config edits, hyper edits, or obscene part clipping. Kraken drives are fine, if ye can slay thy beast...
Quicksaving is fine, but only while you are landed. This means no endless retries at landing until eventually one works, Mortimer doesn’t want craft that only work occasionally!
Calculate your score and submit a brief flight report with an imgur album showing at least:
take off from runway
airworthiness island fly over
any bonus flybys or landings (landed aircraft within view of easter egg)
landed craft intact at the KSC
final flight results (F3) screen with metals qty observable
That’s it! Everything else goes design wise, so enjoy.