Blasty McBlastblast

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Posts posted by Blasty McBlastblast


  1. Can't wait to be able to support Squad by purchasing the upcoming DLC :)

    Compared to the vast sums spent over the years on other games (via subscriptions, premium accounts, monocles, and fancy hats), KSP is by far the best value game I've ever played, costing overall only a fraction of a cent per hour to play!


  2. I find myself constantly restarting careers, mostly for the following reasons:

    1. extra design challenge imposed by having restrictions for mass, parts count, and availability of parts.
    2. role-playing the development of rocket technology (once I get too far up the tech tree things can feel a little easy!)
    3. second install to attempt a challenge, which leads too...
    4. spent too long away from career game, forgot what i was doing.. start over! (also happens when real life keeps me away from gaming)
    5. one time, after (stupidly) killing a whole bunch of kermen I felt so bad that I started over, rather than have to inform the families...
    6. mod it 'till it breaks... then start over!  (lol also installing a clean copy of ksp feels great, like smelling freshly opened stationary!)
    7. squad drops a new version, breaking everything... (see point 6)

    One day I'll get around to sticking-with and "completing" a career that does it all and goes everywhere, but I may be waiting until retirement to get enough free time!

    Actually i think i might start a fresh game right now to do this!! :D


  3. 8 hours ago, Gaarst said:

    "Side effects are possible"

    Also forward effects! :D

    It's interesting to try to think about how the liquid in a partially filled tank might be directed to a pump suction port while in micro gravity, without using ullage motors or otherwise changing course. Perhaps the craft could spin the fuel to the outer edge of the tank, or maybe some cleverly shaped channels and baffles could use surface tension to draw the liquid to where it's needed. I wonder how (or if) it's done in real life?


  4. check out sites like animelab (if you are in Australia, not sure for other countries) as they have many new and classic amine to stream for free :)

    @MaxxQ hit the nail on the head with his list (studiously avoiding "neon genesis evangelion" until you are too far hooked to turn back)

    my recommendation is "Kill la Kill"; it is fast paced, stupidly funny, and flips many anime tropes on their head.. and then punches them for good measure!


  5. 16 minutes ago, Vanamonde said:

    Yes, Squad figured animals getting hurt would be depressing, so the mystery goo was introduced instead. It substitutes for animal testing. 

    oh glob that's horrible! I always thought that mystery goo was a combination of kerbal ear wax, left over snacks, and rocket fuel, I had no idea that it was made of puppers.. :0.0:

    knowing this I will never send another goo into space transmit for half science again! 

    I guess now we know why the goo is so excited to go to the beach! :rolleyes:


  6. Second video is up, and... it's good! :D 

    My fears of the re-master loosing the original's charm were completely misplaced, plus I'm really liking the retrospective commentary! I think the new series really speaks to all of us who have restarted many (manymany..) careers and have improved over time due to our mistakes, but still look fondly upon those silly errors. Keep up the good work! :)


  7. Granted! After consuming one of Jeb's special snacks you begin to see all kinds of colours everywhere you look (and even some places you smell and touch), including when you look at black holes. Suddenly you realise why Jeb is always smiling! :) 

    I wish for some fixed axle heavy duty wheels in KSP which would allow me to load my rockets onto trucks and deliver them to grassland launch sites!


  8. it would be cool if the new aerodromes each had a unique (and awkwardly shaped) cargo to be collected! :) maybe the cargo could be components to build an orbit capable rocket once they are assembled on the grass next to the KSC

    adit: imagine using a sea plane to collect a spent booster floating offshore, then fly it home, hose it down, refuel, and attach a new payload for another launch... hehe now i know what i'm attempting today!