-
Posts
187 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Blasty McBlastblast
-
henceforth the Specific Impulse of any liquid waste ejection system should be written as Ispee a separate annotation may be needed for "number 2 stage jettison"
-
Also forward effects! It's interesting to try to think about how the liquid in a partially filled tank might be directed to a pump suction port while in micro gravity, without using ullage motors or otherwise changing course. Perhaps the craft could spin the fuel to the outer edge of the tank, or maybe some cleverly shaped channels and baffles could use surface tension to draw the liquid to where it's needed. I wonder how (or if) it's done in real life?
-
*bzzzrrt* *gggggaaaa* the mouse pad jams in the coin slot, and you receive a warning to use legitimate currency only (or fish of a prehistoric nature!!) hopefully inserts a gogonasus....
- 1,164 replies
-
- vending machine
- game
-
(and 1 more)
Tagged with:
-
banned for overly complicated explanation
-
check out sites like animelab (if you are in Australia, not sure for other countries) as they have many new and classic amine to stream for free @MaxxQ hit the nail on the head with his list (studiously avoiding "neon genesis evangelion" until you are too far hooked to turn back) my recommendation is "Kill la Kill"; it is fast paced, stupidly funny, and flips many anime tropes on their head.. and then punches them for good measure!
-
Deploy Antenna When Safe
Blasty McBlastblast replied to Moesly_Armlis's topic in KSP1 Suggestions & Development Discussion
if only there was some kind of basic flight computer which could have simple commands preset to activate after a delay even without a command signal... if only... *coughs* *looks in the direction of RemoteTech* -
Animal testing!
Blasty McBlastblast replied to KerbalKore 's topic in KSP1 Suggestions & Development Discussion
rocket powered food preparation? I can almost picture the contract now for "RT-10 Ramen Delivery, splashed down at Manley's Hunger" although the animal component of this might be limited to flavour sachets...- 46 replies
-
- 2
-
- dogs bunnies
- semi-manned capsules
-
(and 1 more)
Tagged with:
-
Animal testing!
Blasty McBlastblast replied to KerbalKore 's topic in KSP1 Suggestions & Development Discussion
fruit flies, plankton, plant seeds, or even yeast would be easier on the dV requirements- 46 replies
-
- dogs bunnies
- semi-manned capsules
-
(and 1 more)
Tagged with:
-
Animal testing!
Blasty McBlastblast replied to KerbalKore 's topic in KSP1 Suggestions & Development Discussion
oh glob that's horrible! I always thought that mystery goo was a combination of kerbal ear wax, left over snacks, and rocket fuel, I had no idea that it was made of puppers.. knowing this I will never send another goo into space transmit for half science again! I guess now we know why the goo is so excited to go to the beach!- 46 replies
-
- 1
-
- dogs bunnies
- semi-manned capsules
-
(and 1 more)
Tagged with:
-
I say: stick with stock aero for now, and when @ferram4 is ready you will appreciate FAR even more for having played without it (kind of like hiding your toys in November so your Christmas pressies seem even more awesome!!) @Tidus Klein maybe you could role play mid-career atmospheric upgrades as the affect of global warming?
- 14,073 replies
-
- ferram aerospace research
- aerodynamics
-
(and 1 more)
Tagged with:
-
Project Gateway: ISS recreation at 60% scale
Blasty McBlastblast replied to Felbourn's topic in KSP1 Mission Reports
Second video is up, and... it's good! My fears of the re-master loosing the original's charm were completely misplaced, plus I'm really liking the retrospective commentary! I think the new series really speaks to all of us who have restarted many (many, many..) careers and have improved over time due to our mistakes, but still look fondly upon those silly errors. Keep up the good work! -
Make a wish... and have it horribly corrupted!
Blasty McBlastblast replied to vexx32's topic in Forum Games!
Granted! After consuming one of Jeb's special snacks you begin to see all kinds of colours everywhere you look (and even some places you smell and touch), including when you look at black holes. Suddenly you realise why Jeb is always smiling! I wish for some fixed axle heavy duty wheels in KSP which would allow me to load my rockets onto trucks and deliver them to grassland launch sites! -
Project Gateway: ISS recreation at 60% scale
Blasty McBlastblast replied to Felbourn's topic in KSP1 Mission Reports
Better sound and shiny graphics are awesome, but my favourite part of all the video series is seeing how you (and the Kerbals) overcome technical challenges as KSP spits them out! Would you have to re-recreate launches to capture the new footage? And would this mean we loose the spontaneity of the first-edition series? -
The Number War: Count to 100 or -100
Blasty McBlastblast replied to RainDreamer's topic in Forum Games!
-23 (+) "your neutralness, it's a beige alert!" -
The Number War: Count to 100 or -100
Blasty McBlastblast replied to RainDreamer's topic in Forum Games!
-14 (+) onwards, upwards, and sidewards towards neutrality! hear our mighty battle cry of "Meh..."!! -
The Number War: Count to 100 or -100
Blasty McBlastblast replied to RainDreamer's topic in Forum Games!
-12 (+) we must bring balance to the force game -
One sentence you could say to annoy an entire fan base?
Blasty McBlastblast replied to Fr8monkey's topic in Forum Games!
Why doesn't Metroid just crawl? -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
it would be cool if the new aerodromes each had a unique (and awkwardly shaped) cargo to be collected! maybe the cargo could be components to build an orbit capable rocket once they are assembled on the grass next to the KSC? adit: imagine using a sea plane to collect a spent booster floating offshore, then fly it home, hose it down, refuel, and attach a new payload for another launch... hehe now i know what i'm attempting today! -
Repository of real LAUNCH VEHICLE PLANS [1963-2001]
Blasty McBlastblast replied to juvilado's topic in Science & Spaceflight
can we use mods? -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
@MunGazer don't give up! maybe try using some aircraft wheels instead of rover wheels, and just let the load roll freely out? -
Unneccesary Expensive and Complex Mun Mission
Blasty McBlastblast replied to NSEP's topic in KSP1 Challenges & Mission ideas
hehe couldn't resist! @Planetfall has a good point, is there anything setting this challenge apart from the munar crusade? -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
done! here is my entry to the Emergency Rescue Flight (FAR edition), total time: 2hrs 12mins 23sec link to imgur album -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
bwahahahahar!! 2 claws and some guide rails later... -
Kerbal Charter Challenge!
Blasty McBlastblast replied to HazelPine's topic in KSP1 Challenges & Mission ideas
oooh! i think i got it to budge! just had to switch vessels, switch back, watch all my wheels explode, quickload and repeat with the gear up, and now i think i'm ready to try for take off! edit: i may need to go back to the drawing board for this one...