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Anjomar

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Everything posted by Anjomar

  1. Hi! I was wondering about the MM code you had written for me. It gives me an error whenever I run it and as a result, the dish still comes off. Does this work for 1.1.3?

    Quote
    
    @PART[*]:HAS[@MODULEModuleRTAntenna]]:Final
    {
    @MODULE[ModuleRTAntenna]
    {
    -MaxQ = Del
    }
    }

     

    1. Anjomar

      Anjomar

      Seems to have been fixed by adding a bracket around the top line. Thank you!

    2. sebi.zzr

      sebi.zzr

      Yes sorry about that,my keyboard is  little "tired" :D

  2. Hi! I was wondering about the communication dishes falling off from inside the fairing. I'm currently running 1.1.3 with RSS/RO/Far and the Comms DTS-M5 that comes with Ven's Stock Parts revamp always falls off anything it's attached too whether it's through a node or mounted on a surface. The description says that it will 'break under high dynamic pressure' but everything is shielded with a fairing. Basically, does anyone know how to remove the trait of breaking under high dynamic pressure? TL;DR: Comm dish falls off inside fairing. Need to know how to remove 'snaps under high dynamic pressure' trait.
  3. Hi! Does anyone know why the Comms DTS-M5 keeps falling off my satellite during launch? I am running Realism Overhaul with FAR 1.1.3 and the satellite is inside a fairing. This seems to only happen to parts that 'snap under high dynamic pressure'. I don't place these parts outside of my rocket so does anyone know how to remove this trait?
  4. Upon installation of Realism Overhaul, most of my MK2 and MK1 spaceplane parts have become useless due to their improper sizing. An example of this problem can be found here. This has made using any plane part impossible.
  5. Hi! As of recently, I've been doing missions from places such as the moon or even Mars and I've had problems with the actual trajectory changing upon time warp. I set my maneuver node and complete the burn and it shows the correct trajectory but once I do a time warp, the trajectory changes drastically when going to the moon but when going to the Mars, it's only a slight difference that's easily fixable. Has anyone else experienced this before? I am currently running RSS/RO.
  6. @PART[SSTU-RO-ENG-SRBA]:FOR[RealPlume]:NEEDS[SmokeScreen] //H-1/RS-27 { PLUME { name = Solid-Lower //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed localPosition = 0,0,0 //Any offset needed //flare|plumePosition are optional, and conflict with localPosition. //flarePosition = 0,0,4 //If localPosition is insufficient //plumePosition = 0,0,3 //Specify flare and plume positions separately. //Only specify one of these fixedScale = 1 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEngines*] { @name = ModuleEnginesRF } @MODULE[ModuleEngineConfigs] { %type = ModuleEnginesRF @CONFIG,* //Add the effect to every engine config { %powerEffectName = Solid-Lower } } }
  7. Hi! I was wondering if anyone here knows how to add a a smokescreen effect to a certain file. I'm currently running Realism Overhaul with SSTU. When I installed Realism Overhaul, it added a part called RSRM(Modular) I've been using this extensively and the original plume effects it comes with isn't too visually pleasing (Basically, stock). I tried to create a smokescreen .cfg file for it myself but when I create it, the rocket loses all plume effects and when I go to the smokescreen effect, it doesn't have a particle model effect that I can open up and config it with. Anyone familiar with this and can help?
  8. That is very much appreciated! I've tried creating my own configurations for it, but I haven't been able to configure the boosters with RO so that they drop in thrust during the flight.
  9. Is anyone else having problems with the engines exploding and the camera being utterly uncontrollable during lift off?
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